Torque3D/Engine/source/gui/editor/inspector
Areloch 555c563b39 More updating of editor icons to assets
Fixed handling of convex shape editor's active and default materials
Fixed assignment of material for convex shapes via editor
Fixed material editor map assignment logic
Added utility function to detect possible duplicate files in project to ProjectImporter
Added conversion of legacy sky and water classes to importer
Fixed bufferLen issue with guiTreeViewCtrl
2021-08-07 19:27:01 -05:00
..
customField.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
customField.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
datablockField.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
datablockField.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dynamicField.cpp More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
dynamicField.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
dynamicGroup.cpp More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
dynamicGroup.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
field.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
field.h Reduce console spam from probe manager when not in debug 2019-06-17 23:48:20 -05:00
group.cpp Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
group.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
variableField.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
variableField.h Corrects the clearFields function of the variableInspector and enables the callback field support. 2018-02-01 01:51:51 -06:00
variableGroup.cpp Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
variableGroup.h Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector. 2017-09-21 02:49:36 -05:00
variableInspector.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
variableInspector.h Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00