..
customField.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
customField.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
datablockField.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
datablockField.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
dynamicField.cpp
More updating of editor icons to assets
2021-08-07 19:27:01 -05:00
dynamicField.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
dynamicGroup.cpp
More updating of editor icons to assets
2021-08-07 19:27:01 -05:00
dynamicGroup.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
field.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
field.h
Reduce console spam from probe manager when not in debug
2019-06-17 23:48:20 -05:00
group.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
group.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
variableField.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
variableField.h
Corrects the clearFields function of the variableInspector and enables the callback field support.
2018-02-01 01:51:51 -06:00
variableGroup.cpp
Added D3D error code interpreter
2019-08-12 01:04:17 -05:00
variableGroup.h
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
2017-09-21 02:49:36 -05:00
variableInspector.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
variableInspector.h
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00