Torque3D/Engine/source/environment/decalRoad.h

287 lines
7.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _DECALROAD_H_
#define _DECALROAD_H_
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
#ifndef _GFXVERTEXBUFFER_H_
#include "gfx/gfxVertexBuffer.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
#ifndef _CLIPPEDPOLYLIST_H_
#include "collision/clippedPolyList.h"
#endif
#include "T3D/assets/MaterialAsset.h"
class Path;
class TerrainBlock;
struct ObjectRenderInst;
class Material;
struct DecalRoadNodeList;
class DecalRoadUpdateEvent : public SimEvent
{
typedef SimEvent Parent;
public:
DecalRoadUpdateEvent( U32 mask, U32 ms ) { mMask = mask; mMs = ms; }
void process( SimObject *object ) override;
U32 mMask;
U32 mMs;
};
struct RoadNode
{
/// The 3D position of the node.
Point3F point;
/// The width of the road at this node.
F32 width;
/// Alpha of the road at this node.
//F32 alpha;
};
typedef Vector<RoadNode> RoadNodeVector;
struct RoadEdge
{
RoadEdge()
{
p0.zero();
p1.zero();
p2.zero();
uvec.zero();
fvec.zero();
rvec.zero();
width = 0.0f;
parentNodeIdx = -1;
};
Point3F p0;
Point3F p1;
Point3F p2;
VectorF uvec;
VectorF fvec;
VectorF rvec;
F32 width;
U32 parentNodeIdx;
};
typedef Vector<RoadEdge> RoadEdgeVector;
struct RoadBatch
{
U32 startVert;
U32 endVert;
U32 startIndex;
U32 endIndex;
Box3F bounds;
};
typedef Vector<RoadBatch> RoadBatchVector;
//------------------------------------------------------------------------------
// DecalRoad Class
//------------------------------------------------------------------------------
class DecalRoad : public SceneObject
{
private:
friend class DecalRoadUpdateEvent;
friend class GuiRoadEditorCtrl;
friend class GuiRoadEditorUndoAction;
typedef SceneObject Parent;
protected:
// Internal defines, enums, structs, classes
struct Triangle
{
GFXVertexPT v0, v1, v2;
};
enum
{
DecalRoadMask = Parent::NextFreeMask,
NodeMask = Parent::NextFreeMask << 1,
GenEdgesMask = Parent::NextFreeMask << 2,
ReClipMask = Parent::NextFreeMask << 3,
TerrainChangedMask = Parent::NextFreeMask << 4,
NextFreeMask = Parent::NextFreeMask << 5,
};
#define StepSize_Normal 10.0f
#define MIN_METERS_PER_SEGMENT 1.0f
public:
DecalRoad();
~DecalRoad();
DECLARE_CONOBJECT(DecalRoad);
DECLARE_CATEGORY("Environment \t BackGround");
// ConsoleObject
static void initPersistFields();
static void consoleInit();
// SimObject
bool onAdd() override;
void onRemove() override;
void onEditorEnable() override;
void onEditorDisable() override;
void inspectPostApply() override;
void onStaticModified(const char* slotName, const char*newValue = NULL) override;
void writeFields(Stream &stream, U32 tabStop) override;
bool writeField( StringTableEntry fieldname, const char *value ) override;
U32 getSpecialFieldSize(StringTableEntry fieldName) override;
const char* getSpecialFieldOut(StringTableEntry fieldName, const U32& index) override;
// NetObject
U32 packUpdate(NetConnection *, U32, BitStream *) override;
void unpackUpdate(NetConnection *, BitStream *) override;
// SceneObject
void prepRenderImage( SceneRenderState* state ) override;
void setTransform( const MatrixF &mat ) override;
void setScale( const VectorF &scale ) override;
virtual bool containsPoint( const Point3F& point ) const { return containsPoint( point, NULL ); }
// fxRoad Public Methods
void scheduleUpdate( U32 updateMask );
void scheduleUpdate( U32 updateMask, U32 delayMs, bool restartTimer );
void regenerate();
void setTextureLength( F32 meters );
void setBreakAngle( F32 degrees );
/// Insert a node anywhere in the road.
/// Pass idx zero to add to the front and idx U32_MAX to add to the end
U32 insertNode( const Point3F &pos, const F32 &width, const U32 &idx );
U32 addNode( const Point3F &pos, F32 width = 10.0f );
void deleteNode( U32 idx );
void buildNodesFromList( DecalRoadNodeList* list );
bool getClosestNode( const Point3F &pos, U32 &idx );
bool containsPoint( const Point3F &worldPos, U32 *nodeIdx ) const;
bool castray( const Point3F &start, const Point3F &end ) const;
Point3F getNodePosition( U32 idx );
void setNodePosition( U32 idx, const Point3F &pos );
F32 getNodeWidth( U32 idx );
void setNodeWidth( U32 idx, F32 width );
/// Protected 'Node' Field setter that will add a node to the list.
static bool addNodeFromField( void *object, const char *index, const char *data );
static SimSet* getServerSet();
protected:
// Internal Helper Methods
void _initMaterial();
void _debugRender( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *matInst );
U32 _insertNode( const Point3F &pos, const F32 &width, const U32 &idx );
U32 _addNode( const Point3F &pos, F32 width );
void _generateEdges();
void _captureVerts();
bool _getTerrainHeight( Point3F &pos );
bool _getTerrainHeight( const Point2F &pos, F32 &height );
bool _getTerrainHeight( const F32 &x, const F32 &y, F32 &height );
void _onTerrainChanged( U32 type, TerrainBlock* tblock, const Point2I &min, const Point2I &max );
// static protected field set methods
static bool ptSetBreakAngle( void *object, const char *index, const char *data );
static bool ptSetTextureLength( void *object, const char *index, const char *data );
protected:
// Field Vars
F32 mBreakAngle;
U32 mSegmentsPerBatch;
F32 mTextureLength;
BaseMatInstance* mMaterialInst;
DECLARE_MATERIALASSET(DecalRoad, Material);
DECLARE_ASSET_NET_SETGET(DecalRoad, Material, DecalRoadMask);
S16 mRenderPriority;
// Static ConsoleVars for editor
static bool smEditorOpen;
static bool smWireframe;
static bool smShowBatches;
static bool smDiscardAll;
static bool smShowSpline;
static bool smShowRoad;
static S32 smUpdateDelay;
static SimObjectPtr<SimSet> smServerDecalRoadSet;
// Other Internal Vars
RoadEdgeVector mEdges;
RoadNodeVector mNodes;
RoadBatchVector mBatches;
bool mLoadRenderData;
GFXVertexBufferHandle<GFXVertexPNTBT> mVB;
GFXPrimitiveBufferHandle mPB;
U32 mTriangleCount;
U32 mVertCount;
S32 mUpdateEventId;
DecalRoadUpdateEvent *mLastEvent;
Box3F mTerrainUpdateRect;
};
#endif // _DECALROAD_H_