Torque3D/Templates/Full PhysX
DavidWyand-GG 35374f939e ExtendedMove class and support
The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server.  It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
2013-01-23 01:52:46 -05:00
..
buildFiles ExtendedMove class and support 2013-01-23 01:52:46 -05:00
game Fix for Issue #170 Asset loading under Linux 2012-12-12 13:53:32 -05:00
source Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
web/source Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
cleanShaders.bat Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
cleanShaders.command Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
DeleteCachedDTSs.bat Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
DeleteCachedDTSs.command Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
DeleteDSOs.bat Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
DeleteDSOs.command Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
DeletePrefs.bat Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
DeletePrefs.command Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
generateProjects.bat Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
generateProjects.command Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
thumb.png Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00