mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-26 15:49:30 +00:00
added debug batch file for windows improved project filters for executable: separated into engine and user sources refactored version numbers, added them to the .rc file changed /W2 to /W4 TORQUE_DEBUG,TORQUE_ENABLE_ASSERTS and TORQUE_DEBUG_GFX_MODE now automatically defined in debug mode
28 lines
No EOL
516 B
CMake
28 lines
No EOL
516 B
CMake
include(basics.cmake)
|
|
|
|
setupVersionNumbers()
|
|
|
|
#the libs
|
|
include(lmng.cmake)
|
|
include(lpng.cmake)
|
|
include(lungif.cmake)
|
|
include(zlib.cmake)
|
|
include(ljpeg.cmake)
|
|
include(tinyxml.cmake)
|
|
include(opcode.cmake)
|
|
include(squish.cmake)
|
|
include(collada.cmake)
|
|
include(pcre.cmake)
|
|
include(convexDecomp.cmake)
|
|
if(TORQUE_SFX_VORBIS)
|
|
include(libvorbis.cmake)
|
|
include(libogg.cmake)
|
|
endif()
|
|
if(TORQUE_THEORA)
|
|
include(libtheora.cmake)
|
|
endif()
|
|
|
|
# the main engine, should come last
|
|
include(torque3d.cmake)
|
|
|
|
#setupPackaging() |