mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-07 04:34:44 +00:00
- Updates the various classes using materials to comply to the change. - Also standardizes some getter names to follow the general convention image and shape used to keep things more consistent across the board to minimize usage friction. - Shifts handling of fallback asset lookups for the thus-far converted classes to have them be loaded during core initialization rather than being loaded as part of other asset loading as that sometimes lead to nesting execution/stability errors. Explicit call now ensures the fallbacks are loaded before any other asset tries to load, so there's no room for confounding or having no fallback to work with. |
||
|---|---|---|
| .. | ||
| glsl | ||
| hlsl | ||
| terrCell.cpp | ||
| terrCell.h | ||
| terrCellMaterial.cpp | ||
| terrCellMaterial.h | ||
| terrCollision.cpp | ||
| terrCollision.h | ||
| terrData.cpp | ||
| terrData.h | ||
| terrExport.cpp | ||
| terrFeatureTypes.cpp | ||
| terrFeatureTypes.h | ||
| terrFile.cpp | ||
| terrFile.h | ||
| terrImport.cpp | ||
| terrLighting.cpp | ||
| terrMaterial.cpp | ||
| terrMaterial.h | ||
| terrRender.cpp | ||
| terrRender.h | ||