Torque3D/Engine/source/gui
JeffR c96d58ae34 - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
- Updates the various classes using materials to comply to the change.
- Also standardizes some getter names to follow the general convention image and shape used to keep things more consistent across the board to minimize usage friction.
- Shifts handling of fallback asset lookups for the thus-far converted classes to have them be loaded during core initialization rather than being loaded as part of other asset loading as that sometimes lead to nesting execution/stability errors. Explicit call now ensures the fallbacks are loaded before any other asset tries to load, so there's no room for confounding or having no fallback to work with.
2026-07-03 23:38:43 -05:00
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3d fill in the validated variables 2025-03-09 11:53:23 -05:00
buttons Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
containers dial back nullPtr usage 2025-12-29 17:45:09 -06:00
controls - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
core Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
editor Adds a new FieldDescriptor struct 2026-05-27 20:00:42 +01:00
game Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
shaderEditor dial back nullPtr usage 2025-12-29 17:45:09 -06:00
shiny fill in the validated variables 2025-03-09 11:53:23 -05:00
theora rest of virtuals removed 2024-03-18 18:40:22 +00:00
utility dial back nullPtr usage 2025-12-29 17:45:09 -06:00
worldEditor - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00