Torque3D/Engine/source/environment
JeffR c96d58ae34 - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
- Updates the various classes using materials to comply to the change.
- Also standardizes some getter names to follow the general convention image and shape used to keep things more consistent across the board to minimize usage friction.
- Shifts handling of fallback asset lookups for the thus-far converted classes to have them be loaded during core initialization rather than being loaded as part of other asset loading as that sometimes lead to nesting execution/stability errors. Explicit call now ensures the fallbacks are loaded before any other asset tries to load, so there's no room for confounding or having no fallback to work with.
2026-07-03 23:38:43 -05:00
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editors - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
basicClouds.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
basicClouds.h Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
cloudLayer.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
cloudLayer.h Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
decalRoad.cpp - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
decalRoad.h - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
meshRoad.cpp - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
meshRoad.h - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
nodeListManager.cpp sanity check nodelist presence 2021-08-29 01:11:29 -05:00
nodeListManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
river.cpp matrix functions 2026-03-05 18:55:36 +00:00
river.h Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
scatterSky.cpp - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
scatterSky.h - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
skyBox.cpp - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
skyBox.h - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
skySphere.cpp - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
skySphere.h - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
sun.cpp - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
sun.h - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
timeOfDay.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
timeOfDay.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
VolumetricFog.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
VolumetricFog.h Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
VolumetricFogRTManager.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
VolumetricFogRTManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
waterBlock.cpp adress odd water values 2025-08-02 15:04:43 -05:00
waterBlock.h adress odd water values 2025-08-02 15:04:43 -05:00
waterObject.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
waterObject.h Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
waterPlane.cpp adress odd water values 2025-08-02 15:04:43 -05:00
waterPlane.h rest of virtuals removed 2024-03-18 18:40:22 +00:00