Torque3D/Engine/source/gui/worldEditor/guiTerrPreviewCtrl.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

89 lines
2.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUITERRPREVIEWCTRL_H_
#define _GUITERRPREVIEWCTRL_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
#ifndef _GUITSCONTROL_H_
#include "gui/3d/guiTSControl.h"
#endif
#ifndef _GFX_GFXDRAWER_H_
#include "gfx/gfxDrawUtil.h"
#endif
#ifndef _TERRAINEDITOR_H_
#include "gui/worldEditor/terrainEditor.h"
#endif
class GuiTerrPreviewCtrl : public GuiControl
{
private:
typedef GuiControl Parent;
GFXTexHandle mTextureHandle;
GFXStateBlockRef mTerrainBitmapStateBlock;
GFXStateBlockRef mControlsStateBlock;
Point2F mRoot;
Point2F mOrigin;
Point2F mWorldScreenCenter;
Point2F mCamera;
F32 mTerrainSize;
TerrainEditor* mTerrainEditor;
Point2F& wrap(const Point2F &p);
Point2F& worldToTexture(const Point2F &p);
Point2F& worldToCtrl(const Point2F &p);
public:
//creation methods
DECLARE_CONOBJECT(GuiTerrPreviewCtrl);
DECLARE_CATEGORY( "Gui Editor" );
GuiTerrPreviewCtrl();
static void initPersistFields();
//Parental methods
bool onWake() override;
void onSleep() override;
bool onAdd() override;
void setBitmap(const GFXTexHandle&);
void reset();
void setRoot();
void setRoot(const Point2F &root);
void setOrigin(const Point2F &origin);
const Point2F& getRoot() { return mRoot; }
const Point2F& getOrigin() { return mOrigin; }
//void setValue(const Point2F *center, const Point2F *camera);
//const char *getScriptValue();
void onPreRender() override;
void onRender(Point2I offset, const RectI &updateRect) override;
};
#endif