Torque3D/Engine/source/T3D/AI
marauder2k7 bad9d9b188 final cleanup and fixes
move the geo collection into each tile, seems to work better for large levels
add true to getnav in aiconver so it overwrites all goals
cache the triareas so we can use a tool later to modify them
2025-07-28 20:26:31 +01:00
..
AIAimTarget.cpp fix aim safeties to actually be safe, add an explicit clearAim script command 2025-04-16 17:58:30 -05:00
AIAimTarget.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIController.cpp add follow logic 2025-07-27 17:25:09 +01:00
AIController.h added navmesh tester tool 2025-07-26 10:34:19 +01:00
AICover.cpp final cleanup and fixes 2025-07-28 20:26:31 +01:00
AICover.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIGoal.cpp generalized ai subsystem wipwork 2025-04-15 15:12:27 -05:00
AIGoal.h aicontroller: 2025-04-17 17:55:38 -05:00
AIInfo.cpp aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AIInfo.h aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AINavigation.cpp add follow logic 2025-07-27 17:25:09 +01:00
AINavigation.h added spawning 2025-07-27 12:43:19 +01:00