Torque3D/Engine/source/platform/test/testThreading.cpp

417 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "platform/threads/thread.h"
#include "platform/threads/semaphore.h"
#include "platform/threads/mutex.h"
#include "unit/test.h"
#include "core/util/tVector.h"
#include "console/console.h"
using namespace UnitTesting;
class ThreadTestHarness
{
U32 mStartTime, mEndTime, mCleanupTime;
void (*mThreadBody)(void*);
S32 mThreadCount;
Thread **mThreads;
public:
ThreadTestHarness()
{
mStartTime = mEndTime = mCleanupTime = 0;
mThreadBody = NULL;
mThreadCount = 1;
mThreads = NULL;
}
void startThreads(void (*threadBody)(void*), void *arg, U32 threadCount)
{
mThreadCount = threadCount;
mThreadBody = threadBody;
// Start up threadCount threads...
mThreads = new Thread*[threadCount];
mStartTime = Platform::getRealMilliseconds();
//Con::printf(" Running with %d threads...", threadCount);
for(S32 i=0; i<mThreadCount; i++)
{
mThreads[i] = new Thread(threadBody, arg);
mThreads[i]->start();
}
}
void waitForThreadExit(U32 checkFrequencyMs)
{
// And wait for them to complete.
bool someAlive = true;
S32 liveCount = mThreadCount;
while(someAlive)
{
//Con::printf(" - Sleeping for %dms with %d live threads.", checkFrequencyMs, liveCount);
Platform::sleep(checkFrequencyMs);
someAlive = false;
liveCount = 0;
for(S32 i=0; i<mThreadCount; i++)
{
if(!mThreads[i]->isAlive())
continue;
someAlive = true;
liveCount++;
}
}
mEndTime = Platform::getRealMilliseconds();
// Clean up memory at this point.
for(S32 i=0; i<mThreadCount; i++)
delete mThreads[i];
delete[] mThreads;
// Make sure we didn't take a long time to complete.
mCleanupTime = Platform::getRealMilliseconds();
// And dump some stats.
Con::printf(" Took approximately %dms (+/- %dms) to run %d threads, and %dms to cleanup.",
(mEndTime - mStartTime),
checkFrequencyMs,
mThreadCount,
mCleanupTime - mEndTime);
}
};
CreateUnitTest( ThreadSanityCheck, "Platform/Threads/BasicSanity")
{
const static S32 amountOfWork = 100;
const static S32 numberOfThreads = 8;
static void threadBody(void *)
{
S32 work = 0x381f4fd3;
// Spin on some work, then exit.
for(S32 i=0; i<amountOfWork; i++)
{
// Do a little computation...
work ^= (i + work | amountOfWork);
// And sleep a slightly variable bit.
Platform::sleep(10 + ((work+i) % 10));
}
}
void runNThreads(S32 threadCount)
{
ThreadTestHarness tth;
tth.startThreads(&threadBody, NULL, threadCount);
tth.waitForThreadExit(32);
}
void run()
{
for(S32 i=0; i<numberOfThreads; i++)
runNThreads(i);
}
};
CreateUnitTest( MutexStressTest, "Platform/Threads/MutexStress")
{
const static S32 numberOfLocks = 100;
const static S32 numberOfThreads = 4;
void *mMutex;
static void threadBody(void *mutex)
{
// Acquire the mutex numberOfLocks times. Sleep for 1ms, acquire, sleep, release.
S32 lockCount = numberOfLocks;
while(lockCount--)
{
Platform::sleep(1);
Mutex::lockMutex(mutex, true);
Platform::sleep(1);
Mutex::unlockMutex(mutex);
}
}
void runNThreads(S32 threadCount)
{
ThreadTestHarness tth;
mMutex = Mutex::createMutex();
tth.startThreads(&threadBody, mMutex, threadCount);
// We fudge the wait period to be about the expected time assuming
// perfect execution speed.
tth.waitForThreadExit(32); //threadCount * 2 * numberOfLocks + 100);
Mutex::destroyMutex(mMutex);
}
void run()
{
for(S32 i=0; i<numberOfThreads; i++)
runNThreads(i);
}
};
CreateUnitTest( MemoryStressTest, "Platform/Threads/MemoryStress")
{
const static S32 numberOfAllocs = 1000;
const static S32 minAllocSize = 13;
const static S32 maxAllocSize = 1024 * 1024;
const static S32 numberOfThreads = 4;
void *mMutex;
// Cheap little RNG so we can vary our allocations more uniquely per thread.
static U32 threadRandom(U32 &seed, U32 min, U32 max)
{
seed = (1664525 * seed + 1013904223);
U32 res = seed;
res %= (max - min);
return res + min;
}
static void threadBody(void *mutex)
{
// Acquire the mutex numberOfLocks times. Sleep for 1ms, acquire, sleep, release.
S32 allocCount = numberOfAllocs;
U32 seed = (U32)((U32)mutex + (U32)&allocCount);
while(allocCount--)
{
U8 *mem = new U8[threadRandom(seed, minAllocSize, maxAllocSize)];
delete[] mem;
}
}
void runNThreads(S32 threadCount)
{
ThreadTestHarness tth;
mMutex = Mutex::createMutex();
tth.startThreads(&threadBody, mMutex, threadCount);
// We fudge the wait period to be about the expected time assuming
// perfect execution speed.
tth.waitForThreadExit(32);
Mutex::destroyMutex(mMutex);
}
void run()
{
for(S32 i=0; i<numberOfThreads; i++)
runNThreads(i);
}
};
CreateUnitTest( ThreadGymnastics, "Platform/Threads/BasicSynchronization")
{
void run()
{
// We test various scenarios wrt to locking and unlocking, in a single
// thread, just to make sure our basic primitives are working in the
// most basic case.
void *mutex1 = Mutex::createMutex();
test(mutex1, "First Mutex::createMutex call failed - that's pretty bad!");
void *mutex2 = Mutex::createMutex();
test(mutex2, "Second Mutex::createMutex call failed - that's pretty bad, too!");
test(Mutex::lockMutex(mutex1, false), "Nonblocking call to brand new mutex failed - should not be.");
test(Mutex::lockMutex(mutex1, true), "Failed relocking a mutex from the same thread - should be able to do this.");
// Unlock & kill mutex 1
Mutex::unlockMutex(mutex1);
Mutex::unlockMutex(mutex1);
Mutex::destroyMutex(mutex1);
// Kill mutex2, which was never touched.
Mutex::destroyMutex(mutex2);
// Now we can test semaphores.
Semaphore *sem1 = new Semaphore(1);
Semaphore *sem2 = new Semaphore(1);
// Test that we can do non-blocking acquires that succeed.
test(sem1->acquire(false), "Should succeed at acquiring a new semaphore with count 1.");
test(sem2->acquire(false), "This one should succeed too, see previous test.");
// Test that we can do non-blocking acquires that fail.
test(sem1->acquire(false)==false, "Should failed, as we've already got the sem.");
sem1->release();
test(sem2->acquire(false)==false, "Should also fail.");
sem2->release();
// Test that we can do blocking acquires that succeed.
test(sem1->acquire(true)==true, "Should succeed as we just released.");
test(sem2->acquire(true)==true, "Should succeed as we just released.");
// Can't test blocking acquires that never happen... :)
// Clean up.
delete sem1;
delete sem2;
}
};
CreateUnitTest( SemaphoreWaitTest, "Platform/Threads/SemaphoreWaitTest")
{
static void threadBody(void *self)
{
SemaphoreWaitTest *me = (SemaphoreWaitTest*)self;
// Wait for the semaphore to get released.
me->mSemaphore->acquire();
// Increment the counter.
Mutex::lockMutex(me->mMutex);
me->mDoneCount++;
Mutex::unlockMutex(me->mMutex);
// Signal back to the main thread we're done.
me->mPostbackSemaphore->release();
}
Semaphore *mSemaphore;
Semaphore *mPostbackSemaphore;
void *mMutex;
U32 mDoneCount;
const static S32 csmThreadCount = 10;
void run()
{
ThreadTestHarness tth;
mDoneCount = 0;
mSemaphore = new Semaphore(0);
mPostbackSemaphore = new Semaphore(0);
mMutex = Mutex::createMutex();
tth.startThreads(&threadBody, this, csmThreadCount);
Platform::sleep(500);
Mutex::lockMutex(mMutex);
test(mDoneCount == 0, "no threads should have touched the counter yet.");
Mutex::unlockMutex(mMutex);
// Let 500 come out.
for(S32 i=0; i<csmThreadCount/2; i++)
mSemaphore->release();
// And wait for 500 postbacks.
for(S32 i=0; i<csmThreadCount/2; i++)
mPostbackSemaphore->acquire();
Mutex::lockMutex(mMutex);
test(mDoneCount == csmThreadCount / 2, "Didn't get expected number of done threads! (a)");
Mutex::unlockMutex(mMutex);
// Ok, now do the rest.
// Let 500 come out.
for(S32 i=0; i<csmThreadCount/2; i++)
mSemaphore->release();
// And wait for 500 postbacks.
for(S32 i=0; i<csmThreadCount/2; i++)
mPostbackSemaphore->acquire();
Mutex::lockMutex(mMutex);
test(mDoneCount == csmThreadCount, "Didn't get expected number of done threads! (b)");
Mutex::unlockMutex(mMutex);
// Wait for the threads to exit - shouldn't have to wait ever though.
tth.waitForThreadExit(10);
// Make sure no one touched our data after shutdown time.
Mutex::lockMutex(mMutex);
test(mDoneCount == csmThreadCount, "Didn't get expected number of done threads! (c)");
Mutex::unlockMutex(mMutex);
}
};
CreateUnitTest( MutexWaitTest, "Platform/Threads/MutexWaitTest")
{
static void threadBody(void *self)
{
MutexWaitTest *me = (MutexWaitTest*)self;
// Increment the counter. We'll block until the mutex
// is open.
Mutex::lockMutex(me->mMutex);
me->mDoneCount++;
Mutex::unlockMutex(me->mMutex);
}
void *mMutex;
U32 mDoneCount;
const static S32 csmThreadCount = 10;
void run()
{
mMutex = Mutex::createMutex();
mDoneCount = 0;
// We lock the mutex before we create any threads, so that all the threads
// block on the mutex. Then we unlock it and let them all work their way
// through the increment.
Mutex::lockMutex(mMutex);
ThreadTestHarness tth;
tth.startThreads(&threadBody, this, csmThreadCount);
Platform::sleep(5000);
// Check count is still zero.
test(mDoneCount == 0, "Uh oh - a thread somehow didn't get blocked by the locked mutex!");
// Open the flood gates...
Mutex::unlockMutex(mMutex);
// Wait for the threads to all finish executing.
tth.waitForThreadExit(10);
Mutex::lockMutex(mMutex);
test(mDoneCount == csmThreadCount, "Hmm - all threads reported done, but we didn't get the expected count.");
Mutex::unlockMutex(mMutex);
// Kill the mutex.
Mutex::destroyMutex(mMutex);
}
};