Torque3D/Engine/source/environment
2023-01-24 19:43:07 -06:00
..
editors add MeshRoadEditorGui::onRoadCreation callback 2022-11-14 21:30:13 -06:00
basicClouds.cpp correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
basicClouds.h correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
cloudLayer.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
cloudLayer.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
decalRoad.cpp let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 2022-06-07 22:06:48 -05:00
decalRoad.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
meshRoad.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
meshRoad.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
nodeListManager.cpp sanity check nodelist presence 2021-08-29 01:11:29 -05:00
nodeListManager.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
river.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
river.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
scatterSky.cpp remove lighting, visibility, and probe polling features from sky objects. ensure all use isBackground 2022-12-29 14:34:10 -06:00
scatterSky.h Spheres for Skies 2022-03-08 19:50:36 +00:00
skyBox.cpp remove lighting, visibility, and probe polling features from sky objects. ensure all use isBackground 2022-12-29 14:34:10 -06:00
skyBox.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
skySphere.cpp remove lighting, visibility, and probe polling features from sky objects. ensure all use isBackground 2022-12-29 14:34:10 -06:00
skySphere.h Spheres for Skies 2022-03-08 19:50:36 +00:00
sun.cpp remove auto-documentation experiment 2023-01-24 19:43:07 -06:00
sun.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
timeOfDay.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
timeOfDay.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
VolumetricFog.cpp layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent 2023-01-24 19:30:09 -06:00
VolumetricFog.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
VolumetricFogRTManager.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
VolumetricFogRTManager.h set volumetric fog to use the standard window-resized trigger for it's update 2019-10-17 09:54:38 -05:00
waterBlock.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
waterBlock.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
waterObject.cpp Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
waterObject.h Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
waterPlane.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
waterPlane.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00