Torque3D/Templates/Full/game/core
AzaezelX e6a14514e0 tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called
that way if multiple probes get updated at once, we don't hit the update loop for each one, which is obviously silly
also fixed the 'probes' cubemaps aren't ready until you nudge them'
turns out when we were setting out global var which we used for the irradiance and prefilter cubemap paths, it was being set AFTER the probes got loaded
so it was using an invalid path to look up the cubemaps
-@areloch
2019-04-22 15:39:55 -05:00
..
art GL work 2019-04-15 23:11:18 -05:00
fonts Full Template for ticket #1 2012-09-19 11:54:25 -04:00
profile Full Template for ticket #1 2012-09-19 11:54:25 -04:00
scripts tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called 2019-04-22 15:39:55 -05:00
main.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
parseArgs.cs playJournal fix and removed depcrecated command line options 2015-10-28 22:46:17 -04:00
torque.png Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything). 2017-01-16 00:09:55 -06:00