Torque3D/Templates/Modules/FPSGameplay/scripts/datablocks/weapons/rocketfx.cs
Areloch 300fb06fd7 * Fixed misspelling of dragCoefficient property
As noted in issue #1501, the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.

@AlexBarys
2017-07-07 03:08:37 -05:00

505 lines
13 KiB
C#

// ----------------------------------------------------------------------------
// Placeholder explosion with required sounds, debris, and particle datablocks.
// These datablocks existed in now removed scripts, but were used within some
// that remain: see cheetahCar.cs
//
// These should be made more generic or new fx created for the cheetah turret's
// projectile explosion effects.
//
// I've removed all effects that are not required for the current weapons. On
// reflection I really went overboard when originally designing these effects!
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Sound
// ----------------------------------------------------------------------------
datablock SFXProfile(RocketLauncherExplosionSound)
{
filename = "data/FPSGameplay/sound/weapons/Crossbow_explosion";
description = AudioDefault3d;
preload = true;
};
//----------------------------------------------------------------------------
// Debris
//----------------------------------------------------------------------------
datablock ParticleData(RocketDebrisTrailParticle)
{
textureName = "data/FPSGameplay/art/particles/impact";
dragCoeffiecient = 0;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1200;//1000;
lifetimeVarianceMS = 299;//500;
useInvAlpha = true;//false;
spinSpeed = 1;
spinRandomMin = -300.0;
spinRandomMax = 0;
colors[0] = "1 0.897638 0.795276 0.4";
colors[1] = "0.795276 0.795276 0.795276 0.6";
colors[2] = "0 0 0 0";
sizes[0] = 0.5;//1.0;
sizes[1] = 2;
sizes[2] = 1;//1.0;
times[0] = 0.0;
times[1] = 0.498039;
times[2] = 1.0;
animTexName = "data/FPSGameplay/art/particles/impact";
times[3] = "1";
};
datablock ParticleEmitterData(RocketDebrisTrailEmitter)
{
ejectionPeriodMS = 6;//8;
periodVarianceMS = 2;//4;
ejectionVelocity = 1.0;
velocityVariance = 0.5;
thetaMin = 0.0;
thetaMax = 180.0;
phiReferenceVel = 0;
phiVariance = 360;
ejectionoffset = 0.0;//0.3;
particles = "RocketDebrisTrailParticle";
};
datablock DebrisData(RocketDebris)
{
shapeFile = "data/FPSGameplay/art/shapes/weapons/shared/rocket.dts";
emitters[0] = RocketDebrisTrailEmitter;
elasticity = 0.5;
friction = 0.5;
numBounces = 1;//2;
bounceVariance = 1;
explodeOnMaxBounce = true;
staticOnMaxBounce = false;
snapOnMaxBounce = false;
minSpinSpeed = 400;
maxSpinSpeed = 800;
render2D = false;
lifetime = 0.25;//0.5;//1;//2;
lifetimeVariance = 0.0;//0.25;//0.5;
velocity = 35;//30;//15;
velocityVariance = 10;//5;
fade = true;
useRadiusMass = true;
baseRadius = 0.3;
gravModifier = 1.0;
terminalVelocity = 45;
ignoreWater = false;
};
// ----------------------------------------------------------------------------
// Splash effects
// ----------------------------------------------------------------------------
datablock ParticleData(RocketSplashMist)
{
dragCoeffiecient = 1.0;
windCoefficient = 2.0;
gravityCoefficient = 0.3;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 600;
lifetimeVarianceMS = 100;
useInvAlpha = false;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
spinSpeed = 1;
textureName = "data/FPSGameplay/art/particles/smoke";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.2;//0.5;
sizes[1] = 0.4;//0.5;
sizes[2] = 0.8;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(RocketSplashMistEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 2.0;
ejectionOffset = 0.15;
thetaMin = 85;
thetaMax = 85;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
lifetimeMS = 250;
particles = "RocketSplashMist";
};
datablock ParticleData(RocketSplashParticle)
{
dragCoeffiecient = 1;
windCoefficient = 0.9;
gravityCoefficient = 0.3;
inheritedVelFactor = 0.2;
constantAcceleration = -1.4;
lifetimeMS = 600;
lifetimeVarianceMS = 200;
textureName = "data/FPSGameplay/art/particles/droplet";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.5;
sizes[1] = 0.25;
sizes[2] = 0.25;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(RocketSplashEmitter)
{
ejectionPeriodMS = 4;
periodVarianceMS = 0;
ejectionVelocity = 7.3;
velocityVariance = 2.0;
ejectionOffset = 0.0;
thetaMin = 30;
thetaMax = 80;
phiReferenceVel = 00;
phiVariance = 360;
overrideAdvance = false;
orientParticles = true;
orientOnVelocity = true;
lifetimeMS = 100;
particles = "RocketSplashParticle";
};
datablock ParticleData(RocketSplashRingParticle)
{
textureName = "data/FPSGameplay/art/particles/wake";
dragCoeffiecient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
lifetimeMS = 2500;
lifetimeVarianceMS = 200;
windCoefficient = 0.0;
useInvAlpha = 1;
spinRandomMin = 30.0;
spinRandomMax = 30.0;
spinSpeed = 1;
animateTexture = true;
framesPerSec = 1;
animTexTiling = "2 1";
animTexFrames = "0 1";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 2.0;
sizes[1] = 4.0;
sizes[2] = 8.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(RocketSplashRingEmitter)
{
lifetimeMS = "100";
ejectionPeriodMS = 200;
periodVarianceMS = 10;
ejectionVelocity = 0;
velocityVariance = 0;
ejectionOffset = 0;
thetaMin = 89;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 1;
alignParticles = 1;
alignDirection = "0 0 1";
particles = "RocketSplashRingParticle";
};
datablock SplashData(RocketSplash)
{
// numSegments = 15;
// ejectionFreq = 15;
// ejectionAngle = 40;
// ringLifetime = 0.5;
// lifetimeMS = 300;
// velocity = 4.0;
// startRadius = 0.0;
// acceleration = -3.0;
// texWrap = 5.0;
// texture = "data/FPSGameplay/art/images/particles/splash";
emitter[0] = RocketSplashEmitter;
emitter[1] = RocketSplashMistEmitter;
emitter[2] = RocketSplashRingEmitter;
// colors[0] = "0.7 0.8 1.0 0.0";
// colors[1] = "0.7 0.8 1.0 0.3";
// colors[2] = "0.7 0.8 1.0 0.7";
// colors[3] = "0.7 0.8 1.0 0.0";
//
// times[0] = 0.0;
// times[1] = 0.4;
// times[2] = 0.8;
// times[3] = 1.0;
};
// ----------------------------------------------------------------------------
// Explosion Particle effects
// ----------------------------------------------------------------------------
datablock ParticleData(RocketExpFire)
{
gravityCoefficient = "-0.50061";
lifetimeMS = "400";
lifetimeVarianceMS = "299";
spinSpeed = "1";
spinRandomMin = "-200";
spinRandomMax = "0";
textureName = "data/FPSGameplay/art/particles/smoke";
animTexName = "data/FPSGameplay/art/particles/smoke";
colors[0] = "1 0.897638 0.795276 1";
colors[1] = "0.795276 0.393701 0 0.6";
colors[2] = "0 0 0 0";
sizes[0] = "1.99902";
sizes[1] = "7.99915";
sizes[2] = "3.99805";
times[1] = "0.392157";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(RocketExpFireEmitter)
{
ejectionPeriodMS = "10";
periodVarianceMS = "5";
ejectionVelocity = "3";
velocityVariance = "2";
particles = "RocketExpFire";
blendStyle = "NORMAL";
};
datablock ParticleData(RocketExpFireball)
{
textureName = "data/FPSGameplay/art/particles/fireball.png";
lifetimeMS = "300";
lifetimeVarianceMS = "299";
spinSpeed = "1";
spinRandomMin = "-400";
spinRandomMax = "0";
animTexName = "data/FPSGameplay/art/particles/fireball.png";
colors[0] = "1 0.897638 0.795276 0.2";
colors[1] = "1 0.496063 0 0.6";
colors[2] = "0.0944882 0.0944882 0.0944882 0";
sizes[0] = "0.997986";
sizes[1] = "1.99902";
sizes[2] = "2.99701";
times[1] = "0.498039";
times[2] = "1";
times[3] = "1";
gravityCoefficient = "-1";
};
datablock ParticleEmitterData(RocketExpFireballEmitter)
{
particles = "RocketExpFireball";
blendStyle = "ADDITIVE";
ejectionPeriodMS = "10";
periodVarianceMS = "5";
ejectionVelocity = "4";
velocityVariance = "2";
ejectionOffset = "2";
thetaMax = "120";
};
datablock ParticleData(RocketExpSmoke)
{
lifetimeMS = 1200;//"1250";
lifetimeVarianceMS = 299;//200;//"250";
textureName = "data/FPSGameplay/art/particles/smoke";
animTexName = "data/FPSGameplay/art/particles/smoke";
useInvAlpha = "1";
gravityCoefficient = "-0.100122";
spinSpeed = "1";
spinRandomMin = "-100";
spinRandomMax = "0";
colors[0] = "0.897638 0.795276 0.692913 0.4";//"0.192157 0.192157 0.192157 0.0944882";
colors[1] = "0.897638 0.897638 0.897638 0.8";//"0.454902 0.454902 0.454902 0.897638";
colors[2] = "0.4 0.4 0.4 0";//"1 1 1 0";
sizes[0] = "1.99597";
sizes[1] = "3.99805";
sizes[2] = "7.99915";
times[1] = "0.494118";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(RocketExpSmokeEmitter)
{
ejectionPeriodMS = "15";
periodVarianceMS = "5";
//ejectionOffset = "1";
thetaMax = "180";
particles = "RocketExpSmoke";
blendStyle = "NORMAL";
};
datablock ParticleData(RocketExpSparks)
{
textureName = "data/FPSGameplay/art/particles/droplet.png";
lifetimeMS = "100";
lifetimeVarianceMS = "50";
animTexName = "data/FPSGameplay/art/particles/droplet.png";
inheritedVelFactor = "0.391389";
sizes[0] = "1.99902";
sizes[1] = "2.49954";
sizes[2] = "0.997986";
colors[0] = "1.0 0.9 0.8 0.2";
colors[1] = "1.0 0.9 0.8 0.8";
colors[2] = "0.8 0.4 0.0 0.0";
times[0] = "0";
times[1] = "0.34902";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(RocketExpSparksEmitter)
{
particles = "RocketExpSparks";
blendStyle = "NORMAL";
ejectionPeriodMS = "10";
periodVarianceMS = "5";
ejectionVelocity = "60";
velocityVariance = "10";
thetaMax = "120";
phiReferenceVel = 0;
phiVariance = "360";
ejectionOffset = "0";
orientParticles = true;
orientOnVelocity = true;
};
datablock ParticleData(RocketExpSubFireParticles)
{
textureName = "data/FPSGameplay/art/particles/fireball.png";
gravityCoefficient = "-0.202686";
lifetimeMS = "400";
lifetimeVarianceMS = "299";
spinSpeed = "1";
spinRandomMin = "-200";
spinRandomMax = "0";
animTexName = "data/FPSGameplay/art/particles/fireball.png";
colors[0] = "1 0.897638 0.795276 0.2";
colors[1] = "1 0.496063 0 1";
colors[2] = "0.0944882 0.0944882 0.0944882 0";
sizes[0] = "0.997986";
sizes[1] = "1.99902";
sizes[2] = "2.99701";
times[1] = "0.498039";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(RocketExpSubFireEmitter)
{
particles = "RocketExpSubFireParticles";
blendStyle = "ADDITIVE";
ejectionPeriodMS = "10";
periodVarianceMS = "5";
ejectionVelocity = "4";
velocityVariance = "2";
thetaMax = "120";
};
datablock ParticleData(RocketExpSubSmoke)
{
textureName = "data/FPSGameplay/art/particles/smoke";
gravityCoefficient = "-0.40293";
lifetimeMS = "800";
lifetimeVarianceMS = "299";
spinSpeed = "1";
spinRandomMin = "-200";
spinRandomMax = "0";
animTexName = "data/FPSGameplay/art/particles/smoke";
colors[0] = "0.4 0.35 0.3 0.393701";
colors[1] = "0.45 0.45 0.45 0.795276";
colors[2] = "0.4 0.4 0.4 0";
sizes[0] = "1.99902";
sizes[1] = "3.99805";
sizes[2] = "7.99915";
times[1] = "0.4";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(RocketExpSubSmokeEmitter)
{
particles = "RocketExpSubSmoke";
ejectionPeriodMS = "30";
periodVarianceMS = "10";
ejectionVelocity = "2";
velocityVariance = "1";
ejectionOffset = 1;//"2";
blendStyle = "NORMAL";
};
// ----------------------------------------------------------------------------
// Dry/Air Explosion Objects
// ----------------------------------------------------------------------------
datablock ExplosionData(RocketSubExplosion)
{
lifeTimeMS = 100;
offset = 0.4;
emitter[0] = RocketExpSubFireEmitter;
emitter[1] = RocketExpSubSmokeEmitter;
};
datablock ExplosionData(RocketLauncherExplosion)
{
soundProfile = RocketLauncherExplosionSound;
lifeTimeMS = 200; // I want a quick bang and dissipation, not a slow burn-out
// Volume particles
particleEmitter = RocketExpSmokeEmitter;
particleDensity = 10;//20;
particleRadius = 1;//2;
// Point emission
emitter[0] = RocketExpFireEmitter;
emitter[1] = RocketExpSparksEmitter;
emitter[2] = RocketExpSparksEmitter;
emitter[3] = RocketExpFireballEmitter;
// Sub explosion objects
subExplosion[0] = RocketSubExplosion;
// Camera Shaking
shakeCamera = true;
camShakeFreq = "10.0 11.0 9.0";
camShakeAmp = "15.0 15.0 15.0";
camShakeDuration = 1.5;
camShakeRadius = 20;
// Exploding debris
debris = RocketDebris;
debrisThetaMin = 0;//10;
debrisThetaMax = 90;//80;
debrisNum = 5;
debrisNumVariance = 2;
debrisVelocity = 1;//2;
debrisVelocityVariance = 0.2;//0.5;
lightStartRadius = 6.0;
lightEndRadius = 0.0;
lightStartColor = "1.0 0.7 0.2";
lightEndColor = "0.9 0.7 0.0";
lightStartBrightness = 2.5;
lightEndBrightness = 0.0;
lightNormalOffset = 3.0;
};