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Empty Terrain.forest
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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Empty Terrain.mis
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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Empty Terrain.mis.decals
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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Empty Terrain2.forest
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Re-adds some bits from the old templates that were missed when doing the BaseGame template.
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2017-03-26 17:53:01 -05:00 |
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Empty Terrain_preview.png
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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EmptyLevel.asset.taml
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Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules.
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2018-02-01 01:50:38 -06:00 |
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EmptyLevel.mis
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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EmptyLevel.mis.decals
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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EmptyLevel.postfxpreset.cs
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Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
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2017-02-27 15:29:35 -06:00 |
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EmptyLevel_preview.png
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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EmptyTerrain.asset.taml
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Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules.
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2018-02-01 01:50:38 -06:00 |
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Outpost.asset.taml
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Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules.
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2018-02-01 01:50:38 -06:00 |
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Outpost.forest
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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Outpost.mis
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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Outpost.mis.decals
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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Outpost.postfxpreset.cs
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Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
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2017-02-27 15:29:35 -06:00 |
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Outpost_preview.png
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |