Torque3D/Templates/Modules/FPSGameplay/levels
2018-02-01 01:50:38 -06:00
..
Empty Terrain.forest Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Empty Terrain.mis Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Empty Terrain.mis.decals Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Empty Terrain2.forest Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
Empty Terrain_preview.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
EmptyLevel.asset.taml Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules. 2018-02-01 01:50:38 -06:00
EmptyLevel.mis Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
EmptyLevel.mis.decals Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
EmptyLevel.postfxpreset.cs Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
EmptyLevel_preview.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
EmptyTerrain.asset.taml Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules. 2018-02-01 01:50:38 -06:00
Outpost.asset.taml Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules. 2018-02-01 01:50:38 -06:00
Outpost.forest Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Outpost.mis Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Outpost.mis.decals Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Outpost.postfxpreset.cs Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
Outpost_preview.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00