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Many instances where we would create a object via a new call, and then check that it was non-null. This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing. |
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| .. | ||
| sfxNullBuffer.cpp | ||
| sfxNullBuffer.h | ||
| sfxNullDevice.cpp | ||
| sfxNullDevice.h | ||
| sfxNullProvider.cpp | ||
| sfxNullVoice.cpp | ||
| sfxNullVoice.h | ||