Torque3D/Engine/source/ts
2025-11-25 19:03:38 -06:00
..
arch Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
assimp dsq detection filters 2025-11-25 19:03:38 -06:00
collada even more precice filtering for dts vs dsq 2025-09-23 11:52:50 -05:00
loader - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
vhacd vhacd 2024-05-12 03:07:59 +01:00
instancingMatHook.cpp TheoraTextureObject 2013-04-23 11:24:05 -04:00
instancingMatHook.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tsAnimate.cpp animation clarification 2018-03-13 17:54:35 -05:00
tsCollision.cpp add a specific lod option for findColDetails 2025-01-27 17:19:22 -06:00
tsDecal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDecal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDump.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
tsIntegerSet.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsIntegerSet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsLastDetail.cpp material definition 2025-01-23 22:15:29 +00:00
tsLastDetail.h Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
tsMaterialList.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tsMaterialList.h virtuals removed 2024-03-18 18:13:00 +00:00
tsMesh.cpp Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
tsMesh.h final commit get this merged 2024-12-12 14:32:20 +00:00
tsMeshFit.cpp backwards compat 2024-05-16 21:21:34 +01:00
tsMeshIntrinsics.cpp Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsPartInstance.cpp Code style improvement 2020-10-03 23:53:45 +02:00
tsPartInstance.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsRenderState.cpp Working on shader const binding 2017-10-17 08:48:31 -05:00
tsRenderState.h asdasd 2017-10-26 17:06:27 -05:00
tsShape.cpp Console Refactor 2023-09-13 10:33:20 +02:00
tsShape.h Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
tsShapeAlloc.cpp replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
tsShapeAlloc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsShapeConstruct.cpp Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
tsShapeConstruct.h streamline shape asset 2025-06-20 15:58:20 +01:00
tsShapeEdit.cpp Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
tsShapeInstance.cpp Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2023-05-08 21:18:23 -05:00
tsShapeInstance.h virtuals removed 2024-03-18 18:13:00 +00:00
tsShapeOldRead.cpp fix #365 2020-10-21 11:27:36 -05:00
tsSortedMesh.cpp more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsSortedMesh.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tsThread.cpp fix crash with unclean exit 2025-07-14 08:08:22 -05:00
tsTransform.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsTransform.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00