Torque3D/Engine/source/lighting
LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-11-30 02:20:00 +01:00
..
advanced kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
basic Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
common Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 2014-11-30 02:20:00 +01:00
shadowMap Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
lightInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightManager.cpp Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
lightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00