Torque3D/Engine/source/forest
AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
..
editor Optimize container bin lookups 2023-09-26 12:03:51 -05:00
glsl
hlsl
ts asset load flow work 2023-10-08 13:19:43 -05:00
forest.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
forest.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
forestCell.cpp
forestCell.h
forestCellBatch.cpp
forestCellBatch.h
forestCollision.cpp
forestCollision.h
forestDataFile.cpp
forestDataFile.h
forestItem.cpp fix forest element inspector 2023-06-17 11:31:32 -05:00
forestItem.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
forestRender.cpp
forestWindAccumulator.cpp
forestWindAccumulator.h
forestWindEmitter.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
forestWindEmitter.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
forestWindMgr.cpp
forestWindMgr.h
windDeformation.cpp
windDeformation.h