Torque3D/Engine/source/T3D/decal
AzaezelX 82435693dd decal atlas support work
allow a textureCoordCount to be used raw when texrows and coumns are not >1 in order to let the transmitted vector actually be used

correct and augment editDecalDetails to now read
      DecalEditorGui.editDecalDetails( %this.instanceId, %pos, %tan, %size, %uvID  );
it needed the word split to begin with, and also added the uvID for instance frame tracking/overriding
same token added a  getDecalFrame(%this.instanceId); method

todos: add a frame lookup and selector for the instance tab, modify decal display to account for non-square uv portions
2025-09-19 09:09:55 -05:00
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decalData.cpp decal atlas support work 2025-09-19 09:09:55 -05:00
decalData.h use the same renderpriority range across all cases 2025-03-18 01:18:37 -05:00
decalDataFile.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalDataFile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
decalInstance.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
decalInstance.h use the same renderpriority range across all cases 2025-03-18 01:18:37 -05:00
decalManager.cpp unintialized variable cleanups 2025-05-26 14:20:22 -05:00
decalManager.h virtuals removed 2024-03-18 18:13:00 +00:00
decalSphere.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
decalSphere.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00