Torque3D/Engine/source/T3D/gameBase
DavidWyand-GG d095576a25 Change default damage and white flash
Change both the damage flash and white out values to return 0 by
default.  This prevents a damage flash or white out from displaying for
GameBase derived classes that don't override these methods.  From
https://github.com/GarageGames/Torque3D/issues/395
2013-10-08 18:21:05 -04:00
..
extended ExtendedMove changes 2013-04-09 13:30:25 -04:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std Fix for Issue #111 for BitStream Issues 2012-11-05 16:50:54 -05:00
gameBase.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameBase.h Change default damage and white flash 2013-10-08 18:21:05 -04:00
gameConnection.cpp Game cam and eye banking, control schemes 2013-04-09 16:14:19 -04:00
gameConnection.h Game cam and eye banking, control schemes 2013-04-09 16:14:19 -04:00
gameConnectionEvents.cpp Fix for Issue #152 for Unmatch Bitstream 2012-11-23 13:00:12 -05:00
gameConnectionEvents.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
processList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00