..
afx
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
app
Merge pull request #2248 from lukaspj/new-cinterface
2018-12-09 15:28:22 -06:00
assets
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
cinterface
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
collision
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-04-23 10:08:14 -05:00
console
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
core
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
environment
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
forest
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
gfx
rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes
2019-02-19 16:34:30 -06:00
gui
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
i18n
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
lighting
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
2019-01-26 02:05:18 -06:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
2019-01-26 02:05:18 -06:00
math
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
module
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
navigation
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
persistence
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
platform
Merge pull request #2246 from lukaspj/update-cinterface
2018-12-09 15:24:29 -06:00
platformMac
Update the CInterface
2018-04-21 12:04:09 +02:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
platformWin32
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
platformX86UNIX
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
postFx
Correct stateblock settings to display probes more correctly without crushing other forward elements.
2019-02-18 00:43:21 -06:00
renderInstance
Begun hook-in of skylight into array
2019-03-02 04:48:07 -06:00
scene
Begun hook-in of skylight into array
2019-03-02 04:48:07 -06:00
sfx
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
shaderGen
Probe Array WIP
2019-01-07 20:34:19 -06:00
sim
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
sqlite
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
T3D
Begun hook-in of skylight into array
2019-03-02 04:48:07 -06:00
terrain
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
util
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
windowManager
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
2019-01-26 02:05:18 -06:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00