..
sdl
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
tGL
* Adjustment: Initial testing with extensions to load GPU VRAM.
2021-10-10 20:53:55 -04:00
util
Add OpenGL support.
2014-11-08 20:21:50 +01:00
win32
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLCardProfiler.cpp
linux followup work by tim
2019-08-21 03:12:54 -05:00
gfxGLCardProfiler.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLCircularVolatileBuffer.h
circular volatile buffer safety
2025-11-20 10:04:20 -06:00
gfxGLCubemap.cpp
Test PR for generating cubemap mips
2024-04-18 07:56:52 +01:00
gfxGLCubemap.h
Test PR for generating cubemap mips
2024-04-18 07:56:52 +01:00
gfxGLDevice.cpp
fix for draw cone and draw cylinder
2025-07-31 17:55:38 +01:00
gfxGLDevice.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLDeviceProfiler.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
gfxGLEnumTranslate.cpp
init commit
2023-07-19 13:36:14 +01:00
gfxGLEnumTranslate.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLOcclusionQuery.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLPrimitiveBuffer.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLPrimitiveBuffer.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLShader.cpp
fix particle glow
2025-10-20 10:56:19 -05:00
gfxGLShader.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLStateBlock.cpp
move border to gfxglstateblock
2023-07-19 16:33:01 +01:00
gfxGLStateBlock.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLStateCache.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLTextureArray.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
gfxGLTextureArray.h
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
gfxGLTextureManager.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxGLTextureManager.h
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxGLTextureObject.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxGLTextureObject.h
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxGLTextureTarget.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxGLTextureTarget.h
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxGLUtils.h
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
gfxGLVertexAttribLocation.h
Add a workaround for the 16 vertex attribute limit on nvidia gl
2016-08-21 01:43:30 +01:00
gfxGLVertexBuffer.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfxGLVertexBuffer.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
gfxGLVertexDecl.cpp
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLWindowTarget.cpp
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
screenshotGL.cpp
Implements missing _captureBackBuffer method for GL gfx layer.
2020-07-02 16:02:05 -04:00
screenshotGL.h
use screenshot for eye dropper
2025-01-23 20:23:47 +00:00