Torque3D/Engine/source/component/simComponent.cpp
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00

452 lines
14 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/simObject.h"
#include "console/consoleTypes.h"
#include "component/simComponent.h"
#include "core/stream/stream.h"
SimComponent::SimComponent() : mOwner( NULL )
{
mComponentList.clear();
mMutex = Mutex::createMutex();
mEnabled = true;
mTemplate = false;
}
SimComponent::~SimComponent()
{
Mutex::destroyMutex( mMutex );
mMutex = NULL;
}
IMPLEMENT_CO_NETOBJECT_V1(SimComponent);
ConsoleDocClass( SimComponent,
"@brief Legacy component system, soon to be deprecated.\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
bool SimComponent::onAdd()
{
if( !Parent::onAdd() )
return false;
// Register
_registerInterfaces( this );
if( !_registerComponents( this ) )
return false;
//Con::executef( this, 1, "onAdd" );
return true;
}
void SimComponent::_registerInterfaces( SimComponent *owner )
{
// First call this to expose the interfaces that this component will cache
// before examining the list of subcomponents
registerInterfaces( owner );
// Early out to avoid mutex lock and such
if( !hasComponents() )
return;
VectorPtr<SimComponent *> &components = lockComponentList();
for( SimComponentIterator i = components.begin(); i != components.end(); i++ )
{
(*i)->mOwner = owner;
// Tell the component itself to register it's interfaces
(*i)->registerInterfaces( owner );
(*i)->mOwner = NULL; // This tests to see if the object's onComponentRegister call will call up to the parent.
// Recurse
(*i)->_registerInterfaces( owner );
}
unlockComponentList();
}
bool SimComponent::_registerComponents( SimComponent *owner )
{
// This method will return true if the object contains no components. See the
// documentation for SimComponent::onComponentRegister for more information
// on this behavior.
bool ret = true;
// If this doesn't contain components, don't even lock the list.
if( hasComponents() )
{
VectorPtr<SimComponent *> &components = lockComponentList();
for( SimComponentIterator i = components.begin(); i != components.end(); i++ )
{
if( !(*i)->onComponentRegister( owner ) )
{
ret = false;
break;
}
AssertFatal( (*i)->mOwner == owner, "Component failed to call parent onComponentRegister!" );
// Recurse
if( !(*i)->_registerComponents( owner ) )
{
ret = false;
break;
}
}
unlockComponentList();
}
return ret;
}
void SimComponent::_unregisterComponents()
{
if( !hasComponents() )
return;
VectorPtr<SimComponent *> &components = lockComponentList();
for( SimComponentIterator i = components.begin(); i != components.end(); i++ )
{
(*i)->onComponentUnRegister();
AssertFatal( (*i)->mOwner == NULL, "Component failed to call parent onUnRegister" );
// Recurse
(*i)->_unregisterComponents();
}
unlockComponentList();
}
void SimComponent::onRemove()
{
//Con::executef(this, 1, "onRemove");
_unregisterComponents();
// Delete all components
VectorPtr<SimComponent *>&componentList = lockComponentList();
while(componentList.size() > 0)
{
SimComponent *c = componentList[0];
componentList.erase( componentList.begin() );
if( c->isProperlyAdded() )
c->deleteObject();
else if( !c->isRemoved() && !c->isDeleted() )
delete c;
// else, something else is deleting this, don't mess with it
}
unlockComponentList();
Parent::onRemove();
}
//////////////////////////////////////////////////////////////////////////
bool SimComponent::processArguments(S32 argc, ConsoleValueRef *argv)
{
for(S32 i = 0; i < argc; i++)
{
SimComponent *obj = dynamic_cast<SimComponent*> (Sim::findObject(argv[i]) );
if(obj)
addComponent(obj);
else
Con::printf("SimComponent::processArguments - Invalid Component Object \"%s\"", argv[i]);
}
return true;
}
//////////////////////////////////////////////////////////////////////////
void SimComponent::initPersistFields()
{
addGroup("Component");
addProtectedField( "Template", TypeBool, Offset(mTemplate, SimComponent),
&setIsTemplate, &defaultProtectedGetFn,
"Places the object in a component set for later use in new levels." );
endGroup("Component");
// Call Parent.
Parent::initPersistFields();
}
//------------------------------------------------------------------------------
bool SimComponent::getInterfaces( ComponentInterfaceList *list, const char *type /* = NULL */, const char *name /* = NULL */,
const SimComponent *owner /* = NULL */, bool notOwner /* = false */ )
{
AssertFatal( list != NULL, "Passing NULL for a list is not supported functionality for SimComponents." );
return ( mInterfaceCache.enumerate( list, type, name, owner, notOwner ) > 0 );
}
bool SimComponent::registerCachedInterface( const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface )
{
if( mInterfaceCache.add( type, name, interfaceOwner, cinterface ) )
{
cinterface->mOwner = interfaceOwner;
// Recurse
if( mOwner != NULL )
return mOwner->registerCachedInterface( type, name, interfaceOwner, cinterface );
return true;
}
// So this is not a good assert, because it will get triggered due to the recursive
// nature of interface caching. I want to keep it here, though, just so nobody
// else thinks, "Oh I'll add an assert here."
//
//AssertFatal( false, avar( "registerCachedInterface failed, probably because interface with type '%s', name '%s' and owner with SimObjectId '%d' already exists",
// type, name, interfaceOwner->getId() ) );
return false;
}
//////////////////////////////////////////////////////////////////////////
// Component Management
//////////////////////////////////////////////////////////////////////////
bool SimComponent::addComponentFromField( void* obj, const char* data )
{
SimComponent *pComponent = dynamic_cast<SimComponent*>( Sim::findObject( data ) );
if( pComponent != NULL )
static_cast<SimComponent*>(obj)->addComponent( pComponent );
return false;
}
// Add Component to this one
bool SimComponent::addComponent( SimComponent *component )
{
AssertFatal( dynamic_cast<SimObject*>(component), "SimComponent - Cannot add non SimObject derived components!" );
MutexHandle mh;
if( mh.lock( mMutex, true ) )
{
for( SimComponentIterator nItr = mComponentList.begin(); nItr != mComponentList.end(); nItr++ )
{
SimComponent *pComponent = dynamic_cast<SimComponent*>(*nItr);
AssertFatal( pComponent, "SimComponent::addComponent - NULL component in list!" );
if( pComponent == component )
return true;
}
if(component->onComponentAdd(this))
{
component->mOwner = this;
mComponentList.push_back( component );
return true;
}
}
return false;
}
// Remove Component from this one
bool SimComponent::removeComponent( SimComponent *component )
{
MutexHandle mh;
if( mh.lock( mMutex, true ) )
{
for( SimComponentIterator nItr = mComponentList.begin(); nItr != mComponentList.end(); nItr++ )
{
SimComponent *pComponent = dynamic_cast<SimComponent*>(*nItr);
AssertFatal( pComponent, "SimComponent::removeComponent - NULL component in list!" );
if( pComponent == component )
{
AssertFatal( component->mOwner == this, "Somehow we contain a component who doesn't think we are it's owner." );
(*nItr)->onComponentRemove(this);
component->mOwner = NULL;
mComponentList.erase( nItr );
return true;
}
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool SimComponent::onComponentAdd(SimComponent *target)
{
Con::executef(this, "onComponentAdd", Con::getIntArg(target->getId()));
return true;
}
void SimComponent::onComponentRemove(SimComponent *target)
{
Con::executef(this, "onComponentRemove", Con::getIntArg(target->getId()));
}
//////////////////////////////////////////////////////////////////////////
ComponentInterface *SimComponent::getInterface(const char *type /* = NULL */, const char *name /* = NULL */,
const SimComponent *owner /* = NULL */, bool notOwner /* = false */)
{
ComponentInterfaceList iLst;
if( getInterfaces( &iLst, type, name, owner, notOwner ) )
return iLst[0];
return NULL;
}
//////////////////////////////////////////////////////////////////////////
bool SimComponent::writeField(StringTableEntry fieldname, const char* value)
{
if (!Parent::writeField(fieldname, value))
return false;
if( fieldname == StringTable->insert("owner") )
return false;
return true;
}
void SimComponent::write(Stream &stream, U32 tabStop, U32 flags /* = 0 */)
{
MutexHandle handle;
handle.lock(mMutex); // When this goes out of scope, it will unlock it
// export selected only?
if((flags & SelectedOnly) && !isSelected())
{
for(U32 i = 0; i < mComponentList.size(); i++)
mComponentList[i]->write(stream, tabStop, flags);
return;
}
stream.writeTabs(tabStop);
char buffer[1024];
dSprintf(buffer, sizeof(buffer), "new %s(%s) {\r\n", getClassName(), getName() ? getName() : "");
stream.write(dStrlen(buffer), buffer);
writeFields(stream, tabStop + 1);
if(mComponentList.size())
{
stream.write(2, "\r\n");
stream.writeTabs(tabStop+1);
stream.writeLine((U8 *)"// Note: This is a list of behaviors, not arbitrary SimObjects as in a SimGroup or SimSet.\r\n");
for(U32 i = 0; i < mComponentList.size(); i++)
mComponentList[i]->write(stream, tabStop + 1, flags);
}
stream.writeTabs(tabStop);
stream.write(4, "};\r\n");
}
//////////////////////////////////////////////////////////////////////////
// Console Methods
//////////////////////////////////////////////////////////////////////////
ConsoleMethod( SimComponent, addComponents, bool, 3, 64, "%obj.addComponents( %compObjName, %compObjName2, ... );\n"
"Adds additional components to current list.\n"
"@param Up to 62 component names\n"
"@return Returns true on success, false otherwise.")
{
for(S32 i = 2; i < argc; i++)
{
SimComponent *obj = dynamic_cast<SimComponent*> (Sim::findObject(argv[i]) );
if(obj)
object->addComponent(obj);
else
Con::printf("SimComponent::addComponents - Invalid Component Object \"%s\"", argv[i]);
}
return true;
}
ConsoleMethod( SimComponent, removeComponents, bool, 3, 64, "%obj.removeComponents( %compObjName, %compObjName2, ... );\n"
"Removes components by name from current list.\n"
"@param objNamex Up to 62 component names\n"
"@return Returns true on success, false otherwise.")
{
for(S32 i = 2; i < argc; i++)
{
SimComponent *obj = dynamic_cast<SimComponent*> (Sim::findObject(argv[i]) );
if(obj)
object->removeComponent(obj);
else
Con::printf("SimComponent::removeComponents - Invalid Component Object \"%s\"", argv[i]);
}
return true;
}
ConsoleMethod( SimComponent, getComponentCount, S32, 2, 2, "() Get the current component count\n"
"@return The number of components in the list as an integer")
{
return object->getComponentCount();
}
ConsoleMethod( SimComponent, getComponent, S32, 3, 3, "(idx) Get the component corresponding to the given index.\n"
"@param idx An integer index value corresponding to the desired component.\n"
"@return The id of the component at the given index as an integer")
{
S32 idx = dAtoi(argv[2]);
if(idx < 0 || idx >= object->getComponentCount())
{
Con::errorf("SimComponent::getComponent - Invalid index %d", idx);
return 0;
}
SimComponent *c = object->getComponent(idx);
return c ? c->getId() : 0;
}
ConsoleMethod(SimComponent, setEnabled, void, 3, 3, "(enabled) Sets or unsets the enabled flag\n"
"@param enabled Boolean value\n"
"@return No return value")
{
object->setEnabled(dAtob(argv[2]));
}
ConsoleMethod(SimComponent, isEnabled, bool, 2, 2, "() Check whether SimComponent is currently enabled\n"
"@return true if enabled and false if not")
{
return object->isEnabled();
}
ConsoleMethod(SimComponent, setIsTemplate, void, 3, 3, "(template) Sets or unsets the template flag\n"
"@param template Boolean value\n"
"@return No return value")
{
object->setIsTemplate(dAtob(argv[2]));
}
ConsoleMethod(SimComponent, getIsTemplate, bool, 2, 2, "() Check whether SimComponent is currently a template\n"
"@return true if is a template and false if not")
{
return object->getIsTemplate();
}