Torque3D/Engine/source/component
James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code.
- ConsoleValue class is now the base value class.
- ConsoleValueRef is now used to supply function parameters. Values are disposable.
- Script functions return values instead of just strings where possible.
- Variables can be disposable strings
- Bytecode changed

Fix the issues with console method parameters and fields which prevented missions from loading.
2012-10-12 18:56:17 +01:00
..
interfaces Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
componentInterface.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
componentInterface.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dynamicConsoleMethodComponent.cpp Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
dynamicConsoleMethodComponent.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
moreAdvancedComponent.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moreAdvancedComponent.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simComponent.cpp Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
simComponent.h Beginnings of the "pass everything using a native type wrapper" console code. 2012-10-12 18:56:17 +01:00
simpleComponent.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simpleComponent.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00