mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects. Based on @rextimmy 's work.
112 lines
3.8 KiB
C++
112 lines
3.8 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _PX3WORLD_H_
|
|
#define _PX3WORLD_H_
|
|
|
|
#ifndef _T3D_PHYSICS_PHYSICSWORLD_H_
|
|
#include "T3D/physics/physicsWorld.h"
|
|
#endif
|
|
#ifndef _MMATH_H_
|
|
#include "math/mMath.h"
|
|
#endif
|
|
#ifndef _PHYSX3_H_
|
|
#include "T3D/physics/physx3/px3.h"
|
|
#endif
|
|
#ifndef _TVECTOR_H_
|
|
#include "core/util/tVector.h"
|
|
#endif
|
|
|
|
class Px3ConsoleStream;
|
|
class Px3ContactReporter;
|
|
class FixedStepper;
|
|
|
|
enum Px3CollisionGroup
|
|
{
|
|
PX3_DEFAULT = BIT(0),
|
|
PX3_PLAYER = BIT(1),
|
|
PX3_DEBRIS = BIT(2),
|
|
PX3_TRIGGER = BIT(3),
|
|
};
|
|
|
|
class Px3World : public PhysicsWorld
|
|
{
|
|
protected:
|
|
|
|
physx::PxScene* mScene;
|
|
bool mIsEnabled;
|
|
bool mIsSimulating;
|
|
bool mIsServer;
|
|
bool mIsSceneLocked;
|
|
U32 mTickCount;
|
|
ProcessList *mProcessList;
|
|
F32 mEditorTimeScale;
|
|
bool mErrorReport;
|
|
physx::PxControllerManager* mControllerManager;
|
|
static Px3ConsoleStream *smErrorCallback;
|
|
static physx::PxDefaultAllocator smMemoryAlloc;
|
|
static physx::PxFoundation* smFoundation;
|
|
static physx::PxCooking *smCooking;
|
|
static physx::PxProfileZoneManager* smProfileZoneManager;
|
|
static physx::PxDefaultCpuDispatcher* smCpuDispatcher;
|
|
static physx::PxVisualDebuggerConnection* smPvdConnection;
|
|
static F32 smPhysicsStepTime;
|
|
static U32 smPhysicsMaxIterations;
|
|
F32 mAccumulator;
|
|
bool _simulate(const F32 dt);
|
|
|
|
public:
|
|
|
|
Px3World();
|
|
virtual ~Px3World();
|
|
|
|
virtual bool initWorld( bool isServer, ProcessList *processList );
|
|
virtual void destroyWorld();
|
|
virtual void onDebugDraw( const SceneRenderState *state );
|
|
virtual void reset() {}
|
|
virtual bool castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse );
|
|
virtual PhysicsBody* castRay( const Point3F &start, const Point3F &end, U32 bodyTypes = BT_All );
|
|
virtual void explosion( const Point3F &pos, F32 radius, F32 forceMagnitude );
|
|
virtual bool isEnabled() const { return mIsEnabled; }
|
|
physx::PxScene* getScene(){ return mScene;}
|
|
void setEnabled( bool enabled );
|
|
U32 getTick() { return mTickCount; }
|
|
void tickPhysics( U32 elapsedMs );
|
|
void getPhysicsResults();
|
|
void setEditorTimeScale( F32 timeScale ) { mEditorTimeScale = timeScale; }
|
|
const F32 getEditorTimeScale() const { return mEditorTimeScale; }
|
|
void releaseWriteLock();
|
|
bool isServer(){return mIsServer;}
|
|
physx::PxController* createController( physx::PxControllerDesc &desc );
|
|
void lockScene();
|
|
void unlockScene();
|
|
//static
|
|
static bool restartSDK( bool destroyOnly = false, Px3World *clientWorld = NULL, Px3World *serverWorld = NULL );
|
|
static void releaseWriteLocks();
|
|
static physx::PxCooking *getCooking();
|
|
static void setTiming(F32 stepTime,U32 maxIterations);
|
|
static void lockScenes();
|
|
static void unlockScenes();
|
|
};
|
|
|
|
#endif // _PX3WORLD_H_
|