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GLSL
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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HLSL
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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conditionerFeature.cpp
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Fix GLSL out fragment shader color.
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2014-11-30 05:32:40 +01:00 |
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conditionerFeature.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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customShaderFeature.cpp
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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customShaderFeature.h
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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featureMgr.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureSet.cpp
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureSet.h
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureType.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureType.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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langElement.cpp
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Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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2019-05-11 21:53:08 -05:00 |
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langElement.h
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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shaderComp.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderComp.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderDependency.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderDependency.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderFeature.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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shaderFeature.h
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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shaderGen.cpp
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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shaderGen.h
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Initial implementation of Custom Shader Features.
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2017-10-05 17:04:51 -05:00 |
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shaderGenVars.cpp
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Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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2019-05-02 00:05:12 -05:00 |
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shaderGenVars.h
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Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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2019-05-02 00:05:12 -05:00 |
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shaderOp.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderOp.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |