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baseMaterialDefinition.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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baseMatInstance.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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baseMatInstance.h
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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customMaterialDefinition.cpp
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Fix preprocessor directive
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2015-02-25 21:12:01 +01:00 |
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customMaterialDefinition.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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customShaderBindingData.h
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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materialDefinition.cpp
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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materialDefinition.h
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Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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2019-05-11 21:53:08 -05:00 |
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materialFeatureData.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialFeatureData.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialFeatureTypes.cpp
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strip out unused pixspecular to cut down on sources of confusion
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2019-05-05 20:10:14 -05:00 |
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materialFeatureTypes.h
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strip out unused pixspecular to cut down on sources of confusion
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2019-05-05 20:10:14 -05:00 |
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materialList.cpp
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remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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2017-07-27 00:15:01 +01:00 |
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materialList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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materialManager.cpp
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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materialManager.h
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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materialParameters.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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matInstance.cpp
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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matInstance.h
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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matInstanceHook.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matInstanceHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matStateHint.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matStateHint.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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matTextureTarget.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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matTextureTarget.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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miscShdrDat.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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processedCustomMaterial.cpp
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Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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2019-05-11 21:53:08 -05:00 |
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processedCustomMaterial.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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processedFFMaterial.cpp
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strip out unused pixspecular to cut down on sources of confusion
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2019-05-05 20:10:14 -05:00 |
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processedFFMaterial.h
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asdasd
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2017-10-26 17:06:27 -05:00 |
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processedMaterial.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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processedMaterial.h
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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processedShaderMaterial.cpp
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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processedShaderMaterial.h
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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sceneData.h
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Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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2019-05-11 21:53:08 -05:00 |
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shaderData.cpp
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shader hooks and gen cleanups
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2018-03-13 18:07:58 -05:00 |
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shaderData.h
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Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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2014-11-08 17:50:37 +01:00 |
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shaderMaterialParameters.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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shaderMaterialParameters.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |