Torque3D/Templates/BaseGame/game/core
AzaezelX 8821f62b0c misc fixes
utilize specialty case soundarray macros.
 slim duplicate entries in vehicle already hand;ed by rigidshape.
create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
2022-12-27 21:10:15 -06:00
..
clientServer refactor, with the following wrappers to keep in mind: 2022-12-12 14:07:52 -06:00
console console font size oversight 2022-09-29 09:31:16 -03:00
gameObjects * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
gui Editor GUI Update PT.2 2022-09-20 21:59:05 -03:00
lighting adds wetness 2022-11-21 21:12:23 -06:00
postFX bloom operates off of color>1.0. adjust defaults to suit 2022-12-08 18:36:58 -06:00
rendering fix bad rtParams refrence 2022-12-14 23:07:35 -06:00
sfx sfx bypass doe dediservers. 2022-10-01 01:41:24 -05:00
utility misc fixes 2022-12-27 21:10:15 -06:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00