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clientServer
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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console
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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gameObjects
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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gui
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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lighting
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Further conversions of missed file fields in core and tools
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2021-07-24 02:08:23 -05:00 |
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postFX
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Merge branch 'Preview4_0' into EngineAssetify_Followups
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2021-07-28 13:51:44 -05:00 |
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rendering
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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sfx
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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utility
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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core.module
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followup: readd, and rename the module.ScriptFile entries to thier lower case
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2021-07-20 12:15:05 -05:00 |
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core.tscript
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followup: readd, and rename the module.ScriptFile entries to thier lower case
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2021-07-20 12:15:05 -05:00 |
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settings.xml
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |