Torque3D/Engine/source/environment
Brian Roberts 4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
2021-01-05 03:00:04 -06:00
..
editors Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 2021-01-03 08:58:53 -06:00
basicClouds.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
basicClouds.h
cloudLayer.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
cloudLayer.h
decalRoad.cpp Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 2021-01-03 08:58:53 -06:00
decalRoad.h Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 2021-01-03 08:58:53 -06:00
meshRoad.cpp Adds autoimport logic for materials if the materialDefinition already exists 2021-01-05 00:58:18 -06:00
meshRoad.h Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 2021-01-03 08:58:53 -06:00
nodeListManager.cpp
nodeListManager.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
river.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
river.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
scatterSky.cpp
scatterSky.h
skyBox.cpp from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 2020-07-14 14:08:12 -05:00
skyBox.h
sun.cpp Updated Assimp 2020-03-19 09:47:38 -05:00
sun.h
timeOfDay.cpp
timeOfDay.h
VolumetricFog.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
VolumetricFog.h Corrected profile for GameObjectAsset type field button 2019-12-05 20:42:47 -06:00
VolumetricFogRTManager.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
VolumetricFogRTManager.h
waterBlock.cpp uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
waterBlock.h
waterObject.cpp Correct bump map in waterObject.cpp being in sRGB space 2020-12-11 19:07:19 -06:00
waterObject.h
waterPlane.cpp
waterPlane.h