Torque3D/Engine/source/testing/sceneContainerTesting.cpp

668 lines
18 KiB
C++

#include "testing/unitTesting.h"
#include "platform/platform.h"
#include "console/simBase.h"
#include "console/consoleTypes.h"
#include "console/scriptObjects.h"
#include "console/simBase.h"
#include "console/engineAPI.h"
#include "math/mMath.h"
#include "console/stringStack.h"
#include "scene/sceneContainer.h"
using ::testing::Matcher;
using ::testing::TypedEq;
class LazyItemAllocatorTest : public ::testing::Test
{
protected:
LazyItemAllocatorTest()
{
}
void SetUp() override
{
}
};
TEST_F(LazyItemAllocatorTest, realloc)
{
LazyItemAllocator<U32> testAllocator(1024);
EXPECT_EQ(testAllocator.isNull(), true);
EXPECT_EQ(testAllocator.getPtr(), (U32*)NULL);
EXPECT_EQ(testAllocator.canFit(1), false);
// Should alloc memory
testAllocator.realloc(1, false);
void* oldPtr = testAllocator.getPtr();
EXPECT_EQ(testAllocator.isNull(), false);
EXPECT_NE(testAllocator.getPtr(), (U32*)NULL);
EXPECT_EQ(testAllocator.canFit(1), true);
EXPECT_EQ(testAllocator.canFit(2), true);
EXPECT_EQ(testAllocator.canFit(1024), true);
EXPECT_EQ(testAllocator.canFit(1025), false);
// Should be the same
testAllocator.realloc(2, false);
EXPECT_EQ(testAllocator.canFit(3), true);
EXPECT_EQ(testAllocator.getPtr(), oldPtr);
// Alloc more and then return to normal
testAllocator.realloc(1025, false);
EXPECT_EQ(testAllocator.canFit(1025), true);
testAllocator.realloc(1022, true);
EXPECT_EQ(testAllocator.canFit(1025), false);
}
class SceneContainerBinRefListTest : public ::testing::Test
{
protected:
SceneContainerBinRefListTest()
{
}
void SetUp() override
{
}
};
TEST_F(SceneContainerBinRefListTest, getValues)
{
SceneContainerBinRefList<U32> testList;
srand(11891830);
// Add some items
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
auto listHandle1 = testList.allocList(10, valueList);
auto listHandle2 = testList.allocList(5, valueList2);
// Grab some items
U32 numValues1 = 0;
U32 numValues2 = 0;
auto newValueList1 = testList.getValues(listHandle1, numValues1);
auto newValueList2 = testList.getValues(listHandle2, numValues2);
// Should be sequential
EXPECT_GT(newValueList2, newValueList1);
EXPECT_EQ(numValues1, 10);
EXPECT_EQ(numValues2, 5);
bool allOk = true;
for (U32 i = 0; i < 10; i++)
{
if (valueList[i] != newValueList1[i])
allOk = false;
}
for (U32 i = 0; i < 5; i++)
{
if (valueList2[i] != newValueList2[i])
allOk = false;
}
EXPECT_EQ(allOk, true);
// Free item, no longer valid
testList.freeList(listHandle1);
auto newValueList3 = testList.getValues(listHandle1, numValues1);
// NOTE: this is not NULL since item gets put in a free list
EXPECT_NE(newValueList3, (U32*)NULL);
EXPECT_EQ(numValues1, 0);
// Grab some more items (they should appear AFTER the last alloc)
U32 numValues4 = 0;
auto listHandle4 = testList.allocList(1, valueList2);
auto newValueList4 = testList.getValues(listHandle4, numValues4);
EXPECT_EQ(numValues4, 1);
EXPECT_GT(newValueList4, newValueList2);
}
TEST_F(SceneContainerBinRefListTest, getValueIterators)
{
SceneContainerBinRefList<U32> testList;
srand(1111830);
// Add some items
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
auto listHandle1 = testList.allocList(10, valueList);
auto listHandle2 = testList.allocList(5, valueList2);
// Grab some items
SceneContainerBinRefList<U32>::ValueIterator start1;
SceneContainerBinRefList<U32>::ValueIterator end1;
SceneContainerBinRefList<U32>::ValueIterator start2;
SceneContainerBinRefList<U32>::ValueIterator end2;
testList.getValueIterators(listHandle1, start1, end1);
testList.getValueIterators(listHandle2, start2, end2);
EXPECT_EQ((end1.getPtr() - start1.getPtr()), 10);
EXPECT_EQ((end2.getPtr() - start2.getPtr()), 5);
EXPECT_GT(start2.getPtr(), start1.getPtr());
// We can update the value
start1++;
*start1 = 2040;
EXPECT_EQ(*(start1.getPtr()), 2040);
EXPECT_EQ((end1.getPtr() - 10)[1], 2040);
// Iterators are NULL for an OOB item
testList.getValueIterators(100, start1, end1);
EXPECT_EQ((start1.getPtr()), (U32*)NULL);
EXPECT_EQ((end1.getPtr()), (U32*)NULL);
EXPECT_EQ((end1.isValid()), false);
}
TEST_F(SceneContainerBinRefListTest, getValueIterator)
{
SceneContainerBinRefList<U32> testList;
srand(1111830);
// Add some items
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
testList.allocList(2, valueList);
auto listHandle2 = testList.allocList(3, valueList2);
auto handleItr = testList.getValueIterator(listHandle2);
EXPECT_NE((handleItr.getPtr()), (U32*)NULL);
EXPECT_EQ((handleItr.isValid()), true);
EXPECT_EQ((*handleItr), valueList2[0]);
EXPECT_EQ((handleItr.getCount()), 3);
handleItr++;
EXPECT_EQ((handleItr.getIndex()), 1);
EXPECT_EQ((*handleItr), valueList2[1]);
handleItr++;
EXPECT_EQ((*handleItr), valueList2[2]);
handleItr++;
EXPECT_EQ((handleItr.isValid()), false);
// Iterators are NULL for an OOB item
auto oobItr = testList.getValueIterator(100);
EXPECT_EQ((oobItr.getPtr()), (U32*)NULL);
EXPECT_EQ((oobItr.isValid()), false);
}
TEST_F(SceneContainerBinRefListTest, allocList)
{
SceneContainerBinRefList<U32> testList;
srand(1131830);
// Set base values
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
// Check allocations
auto listHandle2 = testList.allocList(3, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 1);
EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
auto listHandle3 = testList.allocList(4, valueList);
EXPECT_EQ(testList.getBinLists().size(), 2);
EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
// Zero alloc should still return a list
auto listHandle5 = testList.allocList(0, NULL);
EXPECT_EQ(testList.getBinLists().size(), 3);
EXPECT_EQ(testList.getBinLists()[2].numValues, 0);
EXPECT_EQ(testList.getBinLists()[2].startValue, 7);
}
TEST_F(SceneContainerBinRefListTest, reallocList)
{
SceneContainerBinRefList<U32> testList;
srand(1131830);
// Set base values
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
// Reallocating should puts new items at the end
auto listHandle1 = testList.allocList(2, valueList2);
testList.reallocList(listHandle1, 1, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 1);
EXPECT_EQ(testList.getBinLists()[0].numValues, 1);
EXPECT_EQ(testList.getBinLists()[0].startValue, 2);
auto listHandle3 = testList.allocList(3, valueList);
testList.reallocList(listHandle3, 5, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 2);
EXPECT_EQ(testList.getBinLists()[1].numValues, 5);
EXPECT_EQ(testList.getBinLists()[1].startValue, 6);
// Unless it has the same number of items
testList.reallocList(listHandle3, 5, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 2);
EXPECT_EQ(testList.getBinLists()[1].numValues, 5);
EXPECT_EQ(testList.getBinLists()[1].startValue, 6);
// Should handle invalid handles
testList.reallocList(100, 5, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 2);
EXPECT_EQ(testList.getBinLists()[0].numValues, 1);
EXPECT_EQ(testList.getBinLists()[0].startValue, 2);
EXPECT_EQ(testList.getBinLists()[1].numValues, 5);
EXPECT_EQ(testList.getBinLists()[1].startValue, 6);
}
TEST_F(SceneContainerBinRefListTest, freeList)
{
SceneContainerBinRefList<U32> testList;
srand(6131830);
// Set base values
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
// Make some items
testList.allocList(2, valueList);
auto listHandle2 = testList.allocList(3, valueList2);
auto listHandle3 = testList.allocList(4, valueList);
auto listHandle4 = testList.allocList(5, valueList2);
// Free the middle one, should now be a hole
testList.freeList(listHandle3);
EXPECT_EQ(testList.getBinLists().size(), 4);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 2);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 3);
EXPECT_EQ(testList.getBinLists()[1].startValue, 2);
//
EXPECT_EQ(testList.getBinLists()[2].numValues, 0);
EXPECT_EQ(testList.getBinLists()[2].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[3].numValues, 5);
EXPECT_EQ(testList.getBinLists()[3].startValue, 9);
EXPECT_EQ(testList.getNextFreeListIndex(), listHandle3);
// Freeing more will make a stack
testList.freeList(listHandle2);
EXPECT_EQ(testList.getNextFreeListIndex(), listHandle2);
EXPECT_EQ(testList.getBinLists().size(), 4);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 2);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 0);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
//
EXPECT_EQ(testList.getBinLists()[2].numValues, 0);
EXPECT_EQ(testList.getBinLists()[2].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[3].numValues, 5);
EXPECT_EQ(testList.getBinLists()[3].startValue, 9);
// ... which can be popped like this
auto listHandle5 = testList.allocList(1, valueList);
EXPECT_EQ(testList.getNextFreeListIndex(), listHandle3);
auto listHandle6 = testList.allocList(1, valueList);
EXPECT_EQ(testList.getNextFreeListIndex(), 0);
EXPECT_EQ(testList.getBinLists().size(), 4);
// Should handle invalid handles
testList.freeList(10);
EXPECT_EQ(testList.getBinLists().size(), 4);
// Compaction will occur if we free more than CompactionThreshold items in total
U32* bigList = new U32[SceneContainerBinRefList<U32>::CompactionThreshold];
memset(bigList, 0, SceneContainerBinRefList<U32>::CompactionThreshold * sizeof(U32));
auto listHandle8 = testList.allocList(SceneContainerBinRefList<U32>::CompactionThreshold, bigList);
auto listHandle9 = testList.allocList(SceneContainerBinRefList<U32>::CompactionThreshold, bigList);
EXPECT_EQ(testList.getBinLists().size(), 6);
//
EXPECT_EQ(testList.getBinLists()[4].numValues, SceneContainerBinRefList<U32>::CompactionThreshold);
EXPECT_EQ(testList.getBinLists()[4].startValue, 16);
//
EXPECT_EQ(testList.getBinLists()[5].numValues, SceneContainerBinRefList<U32>::CompactionThreshold);
EXPECT_EQ(testList.getBinLists()[5].startValue, 16 + (SceneContainerBinRefList<U32>::CompactionThreshold));
//
testList.freeList(listHandle8);
EXPECT_EQ(testList.getBinLists().size(), 6);
// NOTE: everying unused should get reset to 0
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 2);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 1); // listHandle5
EXPECT_EQ(testList.getBinLists()[1].startValue, 2);
//
EXPECT_EQ(testList.getBinLists()[2].numValues, 1); // listHandle6
EXPECT_EQ(testList.getBinLists()[2].startValue, 3);
//
EXPECT_EQ(testList.getBinLists()[3].numValues, 5);
EXPECT_EQ(testList.getBinLists()[3].startValue, 4);
//
EXPECT_EQ(testList.getBinLists()[4].numValues, 0);
EXPECT_EQ(testList.getBinLists()[4].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[5].numValues, SceneContainerBinRefList<U32>::CompactionThreshold);
EXPECT_EQ(testList.getBinLists()[5].startValue, 9);
}
TEST_F(SceneContainerBinRefListTest, replaceListBin)
{
SceneContainerBinRefList<U32> testList;
// Set base values
U32 valueList[] = { 1, 2, 3, 1, 2 };
U32 valueList2[] = { 256, 700, 1, 1000 };
// Make some items
auto listHandle2 = testList.allocList(5, valueList);
auto listHandle3 = testList.allocList(4, valueList2);
// Replace items in the list
testList.replaceListBin(listHandle2, 1, 100);
testList.replaceListBin(listHandle2, 2, 1010);
testList.replaceListBin(listHandle2, 3, 101010);
// First instances of the items should get replaced
auto itr1 = testList.getValueIterator(listHandle2);
auto itr2 = testList.getValueIterator(listHandle3);
EXPECT_EQ(*itr1, 100); itr1++;
EXPECT_EQ(*itr1, 1010); itr1++;
EXPECT_EQ(*itr1, 101010); itr1++;
EXPECT_EQ(*itr1, 1); itr1++;
EXPECT_EQ(*itr1, 2); itr1++;
//
EXPECT_EQ(*itr2, 256); itr2++;
EXPECT_EQ(*itr2, 700); itr2++;
EXPECT_EQ(*itr2, 1); itr2++;
EXPECT_EQ(*itr2, 1000); itr2++;
}
TEST_F(SceneContainerBinRefListTest, containsBinItem)
{
SceneContainerBinRefList<U32> testList;
// Set base values
U32 valueList[] = { 1,2,3 };
U32 valueList2[] = { 256, 700, 900, 1000 };
// Make some items
auto listHandle2 = testList.allocList(3, valueList);
auto listHandle3 = testList.allocList(4, valueList2);
// Checks should pass
EXPECT_EQ(testList.containsBinItem(listHandle2, 1), true);
EXPECT_EQ(testList.containsBinItem(listHandle2, 2), true);
EXPECT_EQ(testList.containsBinItem(listHandle2, 3), true);
EXPECT_EQ(testList.containsBinItem(listHandle2, 256), false);
EXPECT_EQ(testList.containsBinItem(listHandle2, 700), false);
EXPECT_EQ(testList.containsBinItem(listHandle2, 900), false);
EXPECT_EQ(testList.containsBinItem(listHandle2, 1000), false);
//
EXPECT_EQ(testList.containsBinItem(listHandle3, 1), false);
EXPECT_EQ(testList.containsBinItem(listHandle3, 2), false);
EXPECT_EQ(testList.containsBinItem(listHandle3, 3), false);
EXPECT_EQ(testList.containsBinItem(listHandle3, 256), true);
EXPECT_EQ(testList.containsBinItem(listHandle3, 700), true);
EXPECT_EQ(testList.containsBinItem(listHandle3, 900), true);
EXPECT_EQ(testList.containsBinItem(listHandle3, 1000), true);
// Invalid handles should return false
EXPECT_EQ(testList.containsBinItem(62, 1000), false);
}
TEST_F(SceneContainerBinRefListTest, compact)
{
SceneContainerBinRefList<U32> testList;
srand(7131830);
// Set base values
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
// Unallocated list should do nothing
testList.compact();
EXPECT_EQ(testList.getBin(), (U32*)NULL);
// Check allocations
auto listHandle2 = testList.allocList(3, valueList2);
auto listHandle3 = testList.allocList(4, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 2);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
testList.compact();
EXPECT_EQ(testList.getBinLists().size(), 2);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
// Make lots of tiny allocations
U32 totalAllocItems = 0;
for (U32 i = 0; i < SceneContainerBinRefList<U32>::CompactionThreshold / 2; i++)
{
auto listHandle = testList.allocList(1, valueList2);
testList.freeList(listHandle);
totalAllocItems++;
}
//
auto endListHandle = testList.allocList(4, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 3);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
//
EXPECT_EQ(testList.getBinLists()[2].numValues, 4);
EXPECT_EQ(testList.getBinLists()[2].startValue, 7 + totalAllocItems);
// Compact should compact everything
testList.compact();
EXPECT_EQ(testList.getBinLists().size(), 3);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
//
EXPECT_EQ(testList.getBinLists()[2].numValues, 4);
EXPECT_EQ(testList.getBinLists()[2].startValue, 7);
}
TEST_F(SceneContainerBinRefListTest, clear)
{
SceneContainerBinRefList<U32> testList;
srand(1131830);
// Set base values
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
testList.allocList(3, valueList);
testList.allocList(4, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 2);
testList.clear();
EXPECT_EQ(testList.getBinLists().size(), 0);
}
class SceneContainerTest : public ::testing::Test
{
protected:
SceneContainerTest()
{
}
void SetUp() override
{
}
};
TEST_F(SceneContainerTest, findObjects)
{
}
TEST_F(SceneContainerTest, polyhedronFindObjects)
{
}
TEST_F(SceneContainerTest, findObjectList)
{
}
TEST_F(SceneContainerTest, castRay)
{
}
TEST_F(SceneContainerTest, castRayRendered)
{
}
TEST_F(SceneContainerTest, collideBox)
{
}
TEST_F(SceneContainerTest, buildPolyList)
{
}
TEST_F(SceneContainerTest, addObject)
{
}
TEST_F(SceneContainerTest, removeObject)
{
}
TEST_F(SceneContainerTest, insertIntoBins)
{
}
TEST_F(SceneContainerTest, removeFromBins)
{
}
TEST_F(SceneContainerTest, checkBins)
{
}
TEST_F(SceneContainerTest, initRadiusSearch)
{
}
TEST_F(SceneContainerTest, initTypeSearch)
{
}
TEST_F(SceneContainerTest, getBinRange)
{
}