Torque3D/Engine/source/gui
2018-03-13 15:31:00 -05:00
..
3d unused variable cleanup 2016-10-14 17:49:56 -05:00
buttons companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 2018-02-13 02:51:28 -06:00
containers Adds the Systems for the Entity-Component-Systems setup. 2018-01-28 16:58:00 -06:00
controls clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair 2018-03-12 16:00:10 -05:00
core Tabs&Spaces 2018-02-08 16:04:50 -06:00
editor cleaned up member::radius 2018-03-13 15:31:00 -05:00
game Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
shiny Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
theora add loop playback to GuiTheoraCtrl 2016-05-27 02:22:39 -04:00
utility Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
worldEditor winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 2018-03-12 19:10:55 -05:00