Torque3D/Engine/source/sfx/sfxDescription.h
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00

205 lines
6.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _SFXDESCRIPTION_H_
#define _SFXDESCRIPTION_H_
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _SIMDATABLOCK_H_
#include "console/simDatablock.h"
#endif
#ifndef _MPOINT3_H_
#include "math/mPoint3.h"
#endif
#ifndef _SFXCOMMON_H_
#include "sfx/sfxCommon.h"
#endif
#ifndef _MEASE_H_
#include "math/mEase.h"
#endif
class SFXSource;
/// The SFXDescription defines how a sound should be played.
///
/// If mConeInsideAngle and mConeOutsideAngle are not both
/// 360 then the sound will be directional and facing out
/// the Y axis. To reorient the cones, reorient the emitter
/// object.
///
/// A few tips:
///
/// Make sure that server SFXDescription are defined with the
/// datablock keyword, and that client SFXDescription are defined
/// with the 'new' or 'singleton' keyword.
///
class SFXDescription : public SimDataBlock
{
typedef SimDataBlock Parent;
public:
enum
{
MaxNumParameters = 8,
};
/// The 0 to 1 volume scale.
F32 mVolume;
/// The pitch scale.
F32 mPitch;
/// If true the sound will loop.
bool mIsLooping;
/// If true the sound data will be streamed from
/// disk and not loaded completely into memory.
bool mIsStreaming;
/// If true the sound will be 3D positional.
bool mIs3D;
/// If this sound is allowed to be mixed in hardware.
bool mUseHardware;
/// If true the sound uses custom reverb properties.
bool mUseReverb;
/// The distance from the emitter at which the
/// sound volume is unchanged. Beyond this distance
/// the volume begins to falloff.
///
/// This is only valid for 3D sounds.
F32 mMinDistance;
/// The distance from the emitter at which the
/// sound volume becomes zero.
///
/// This is only valid for 3D sounds.
F32 mMaxDistance;
/// The angle in degrees of the inner part of
/// the cone. It must be within 0 to 360.
///
/// This is only valid for 3D sounds.
U32 mConeInsideAngle;
/// The angle in degrees of the outer part of
/// the cone. It must be greater than mConeInsideAngle
/// and less than to 360.
///
/// This is only valid for 3D sounds.
U32 mConeOutsideAngle;
/// The volume scalar for on/beyond the outside angle.
///
/// This is only valid for 3D sounds.
F32 mConeOutsideVolume;
/// Local logarithmic distance attenuation rolloff factor. -1 to use global setting.
/// Per-sound rolloff settings only supported with some SFX providers.
F32 mRolloffFactor;
/// Max distance in both directions along each axis by which the
/// sound position of a 3D sound will be randomly scattered.
///
/// Example: if you set x=5, then the final x coordinate of the 3D
/// sound will be (OriginalX + randF( -5, +5 )).
Point3F mScatterDistance;
/// The source to which sources playing with this description will
/// be added.
SFXSource* mSourceGroup;
/// Number of seconds until playback reaches full volume after starting/resuming.
/// Zero to deactivate (default).
F32 mFadeInTime;
/// Number of seconds to fade out fading before stopping/pausing.
/// Zero to deactivate (default).
F32 mFadeOutTime;
/// Easing curve for fade-in.
EaseF mFadeInEase;
/// Easing curve for fade-out.
EaseF mFadeOutEase;
/// When mIsLooping is true, the fades will apply to each cycle. Otherwise, only
/// the first cycle will have a fade-in applied and no fade-out happens when a cycle
/// ends.
///
/// This also affects the playtime that is used to place fades. If mFadeLoops is
/// false, the total playtime so far will be used rather than the playtime of the
/// current cycle. This makes it possible to apply fades that extend across two or
/// more loops of the sound, i.e. are longer than the actual sound duration.
bool mFadeLoops;
/// The number of seconds of sound data to read per streaming
/// packet. Only relevant if "isStreaming" is true.
U32 mStreamPacketSize;
/// The number of streaming packets to read and buffer in advance.
/// Only relevant if "isStreaming" is true.
U32 mStreamReadAhead;
/// Reverb properties for sound playback.
SFXSoundReverbProperties mReverb;
/// Parameters to which sources playing with this description should automatically
/// connect when created.
StringTableEntry mParameters[ MaxNumParameters ];
/// Priority level for sounds. Higher priority sounds are less likely to be
/// culled.
F32 mPriority;
SFXDescription();
SFXDescription( const SFXDescription& desc );
DECLARE_CONOBJECT( SFXDescription );
static void initPersistFields();
// SimDataBlock.
bool onAdd() override;
void packData( BitStream* stream ) override;
void unpackData( BitStream* stream ) override;
void inspectPostApply() override;
/// Validates the description fixing any
/// parameters that are out of range.
void validate();
public:
SFXDescription(const SFXDescription&, bool);
bool allowSubstitutions() const override { return true; }
};
#endif // _SFXDESCRIPTION_H_