mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMFONT_H_
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#include "platform/platformFont.h"
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#include "platform/platform.h"
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#endif
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#ifndef _X86UNIXFONT_H_
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#define _X86UNIXFONT_H_
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// Needed by createFont
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xos.h>
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#include <X11/Xatom.h>
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class x86UNIXFont : public PlatformFont
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{
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private:
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int baseline;
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int height;
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StringTableEntry mFontName;
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public:
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x86UNIXFont();
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virtual ~x86UNIXFont();
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// PlatformFont virtual methods
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virtual bool isValidChar(const UTF16 ch) const;
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virtual bool isValidChar(const UTF8 *str) const;
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inline U32 getFontHeight() const
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{
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return height;
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}
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inline U32 getFontBaseLine() const
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{
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return baseline;
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}
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virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const;
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virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const;
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virtual bool create(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET);
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};
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#endif
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