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assetTypes
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fix unspecified storage location mangle for new asset creation
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2022-06-26 10:01:26 -05:00 |
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templateFiles
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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addModuleWindow.tscript
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Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field
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2022-03-26 22:36:37 -05:00 |
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addPackageWindow.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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assetBrowser.tscript
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Re-enables reimport of assets if there's no external originalFilePath defined(such as due to in-place import, or file path differs from original importing machine)
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2022-08-06 14:05:02 -05:00 |
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assetImport.tscript
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Adds handling for import of files marked as ShapeAnimationAsset
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2022-03-20 03:17:31 -05:00 |
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assetImportConfig.tscript
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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assetImportConfigEditor.tscript
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Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function
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2022-02-25 00:03:33 -06:00 |
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creator.tscript
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Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established.
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2022-05-09 20:57:42 -05:00 |
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directoryHandling.tscript
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Fixed graphical level values to set defaultAnisotropy instead of vsync
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2022-05-11 00:58:14 -05:00 |
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editAsset.tscript
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Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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2022-07-02 23:27:18 -05:00 |
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editModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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gameObjectCreator.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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looseFileAudit.tscript
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Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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2022-05-25 00:12:12 -05:00 |
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newAsset.tscript
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Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu
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2022-04-23 16:07:36 -05:00 |
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popupMenus.tscript
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Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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2022-05-25 00:12:12 -05:00 |
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profiles.tscript
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Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu
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2022-04-23 16:07:36 -05:00 |
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selectModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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selectPackage.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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selectPath.tscript
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* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
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2021-10-09 22:16:55 -04:00 |
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setAssetTarget.tscript
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |