Torque3D/Engine
DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering
- The PlaneReflector class now supports side-by-side rendering.  This
does mean that while in this rendering style that all planar reflections
are rendered twice, as reflection is a screen space effect from the eye
point of view.
- Planar reflections now work in the Oculus Rift.
- Modified GuiTSCtrl::onRender() to move up where the rendering style is
defined to just before the reflection manager has its turn.
2013-10-25 02:08:13 -04:00
..
bin style.css changes for Project Manager modules 2013-05-01 17:08:43 -04:00
lib Merge pull request #434 from LuisAntonRebollo/Bullet_2_81 2013-07-25 09:02:28 -07:00
source PlaneReflector Support for Side-by-Side Rendering 2013-10-25 02:08:13 -04:00