| .. |
|
cubeLightShadowMap.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
cubeLightShadowMap.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
dualParaboloidLightShadowMap.cpp
|
Reduce innecesary changes on Render Target textures.
|
2014-11-08 18:34:21 +01:00 |
|
dualParaboloidLightShadowMap.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
lightShadowMap.cpp
|
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
|
2014-04-07 00:03:52 +02:00 |
|
lightShadowMap.h
|
Reduce innecesary changes on Render Target textures.
|
2014-11-08 18:34:21 +01:00 |
|
paraboloidLightShadowMap.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
paraboloidLightShadowMap.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
pssmLightShadowMap.cpp
|
Reduce innecesary changes on Render Target textures.
|
2014-11-08 18:34:21 +01:00 |
|
pssmLightShadowMap.h
|
Simple pass over the codebase to standardize the platform types.
|
2013-08-04 16:26:01 -05:00 |
|
shadowCommon.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
shadowMapManager.cpp
|
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
|
2014-04-07 00:03:52 +02:00 |
|
shadowMapManager.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
shadowMapPass.cpp
|
Remove Interior Object format (DIF)
|
2013-04-05 12:39:26 -04:00 |
|
shadowMapPass.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
shadowMatHook.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
shadowMatHook.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
singleLightShadowMap.cpp
|
SceneCullingState with culling and camera frustum
|
2013-11-07 15:07:16 -05:00 |
|
singleLightShadowMap.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |