Torque3D/Engine/source/T3D/assets
Areloch 2f5f585aaf Fixed logic for parsing registerDatablock paths to trim script extensions during import conversion
Fixed creation of materialAsset from AB to properly generate companion script file
Fixed logic in project import that if we import in a legacy module script, we get rid of the newly generated one in favor of the old one
2021-08-07 02:36:38 -05:00
..
assetImporter.cpp Fixed logic for parsing registerDatablock paths to trim script extensions during import conversion 2021-08-07 02:36:38 -05:00
assetImporter.h Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
assetImporter_ScriptBinding.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CppAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp refactor new IsScriptFile method to be zip-safe 2021-07-22 20:55:46 -05:00
CubemapAsset.h Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp zip support followup 2021-07-22 21:27:13 -05:00
GameObjectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
GUIAsset.cpp Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
GUIAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ImageAsset.cpp Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
ImageAsset.h Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
ImageAssetInspectors.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
LevelAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
LevelAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.cpp Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
MaterialAsset.h leverage isScriptFile 2021-07-22 12:02:23 -05:00
ParticleAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
ParticleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp refactor new IsScriptFile method to be zip-safe 2021-07-22 20:55:46 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp refactor new IsScriptFile method to be zip-safe 2021-07-22 20:55:46 -05:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.h Integrates sound and shapeAnimation assets into the importer 2020-08-24 20:24:50 -05:00
ShapeAsset.cpp Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
ShapeAsset.h remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow 2021-07-22 12:35:25 -05:00
SoundAsset.cpp zip support followup 2021-07-22 21:27:13 -05:00
SoundAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
stateMachineAsset.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
stateMachineAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainAsset.cpp Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
TerrainAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
TerrainMaterialAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00