Torque3D/Engine/source/shaderGen/HLSL
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
..
accuFeatureHLSL.cpp Fixed AccuTexFeatHLSL implicit truncation error 2016-06-09 16:23:53 +10:00
accuFeatureHLSL.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
bumpHLSL.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
bumpHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
depthHLSL.cpp depth correction 2014-12-22 17:58:12 -06:00
depthHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidHLSL.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
paraboloidHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pixSpecularHLSL.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
pixSpecularHLSL.h virtual processVert also on directx 2014-12-19 12:25:56 +01:00
shaderCompHLSL.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderCompHLSL.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shaderFeatureHLSL.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderFeatureHLSL.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderGenHLSL.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderGenHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderGenHLSLInit.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00