mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
165 lines
5 KiB
C++
165 lines
5 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "platform/platformNetAsync.h"
|
|
#include "core/strings/stringFunctions.h"
|
|
#include "platform/threads/threadPool.h"
|
|
#include "console/console.h"
|
|
|
|
#if defined(TORQUE_OS_WIN)
|
|
# include <winsock.h>
|
|
#else
|
|
# include <netdb.h>
|
|
# include <unistd.h>
|
|
#endif
|
|
|
|
#include <errno.h>
|
|
|
|
NetAsync gNetAsync;
|
|
|
|
//--------------------------------------------------------------------------
|
|
// NetAsync::NameLookupRequest.
|
|
//--------------------------------------------------------------------------
|
|
|
|
// internal structure for storing information about a name lookup request
|
|
struct NetAsync::NameLookupRequest
|
|
{
|
|
NetSocket sock;
|
|
char remoteAddr[4096];
|
|
char out_h_addr[4096];
|
|
S32 out_h_length;
|
|
bool complete;
|
|
|
|
NameLookupRequest()
|
|
{
|
|
sock = NetSocket::INVALID;
|
|
remoteAddr[0] = 0;
|
|
out_h_addr[0] = 0;
|
|
out_h_length = -1;
|
|
complete = false;
|
|
}
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// NetAsync::NameLookupWorkItem.
|
|
//--------------------------------------------------------------------------
|
|
|
|
/// Work item issued to the thread pool for each lookup request.
|
|
|
|
struct NetAsync::NameLookupWorkItem : public ThreadPool::WorkItem
|
|
{
|
|
typedef ThreadPool::WorkItem Parent;
|
|
|
|
NameLookupWorkItem( NameLookupRequest& request, ThreadPool::Context* context = 0 )
|
|
: Parent( context ),
|
|
mRequest( request )
|
|
{
|
|
}
|
|
|
|
protected:
|
|
virtual void execute()
|
|
{
|
|
NetAddress address;
|
|
Net::Error error = Net::stringToAddress(mRequest.remoteAddr, &address, true);
|
|
|
|
// do it
|
|
if (error != Net::NoError)
|
|
{
|
|
// oh well! leave the lookup data unmodified (h_length) should
|
|
// still be -1 from initialization
|
|
mRequest.complete = true;
|
|
}
|
|
else
|
|
{
|
|
// copy the stuff we need from the hostent
|
|
dMemset(mRequest.out_h_addr, 0,
|
|
sizeof(mRequest.out_h_addr));
|
|
dMemcpy(mRequest.out_h_addr, &address, sizeof(address));
|
|
|
|
mRequest.out_h_length = sizeof(address);
|
|
mRequest.complete = true;
|
|
}
|
|
}
|
|
|
|
private:
|
|
NameLookupRequest& mRequest;
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// NetAsync.
|
|
//--------------------------------------------------------------------------
|
|
|
|
NetAsync::NetAsync()
|
|
{
|
|
VECTOR_SET_ASSOCIATION( mLookupRequests );
|
|
}
|
|
|
|
void NetAsync::queueLookup(const char* remoteAddr, NetSocket socket)
|
|
{
|
|
// do we have it already?
|
|
|
|
U32 i = 0;
|
|
for (i = 0; i < mLookupRequests.size(); ++i)
|
|
{
|
|
if (mLookupRequests[i].sock == socket)
|
|
// found it. ignore more than one lookup at a time for a socket.
|
|
return;
|
|
}
|
|
|
|
// not found, so add it
|
|
|
|
mLookupRequests.increment();
|
|
NameLookupRequest& lookupRequest = mLookupRequests.last();
|
|
lookupRequest.sock = socket;
|
|
dStrncpy(lookupRequest.remoteAddr, remoteAddr, sizeof(lookupRequest.remoteAddr));
|
|
|
|
ThreadSafeRef< NameLookupWorkItem > workItem( new NameLookupWorkItem( lookupRequest ) );
|
|
ThreadPool::GLOBAL().queueWorkItem( workItem );
|
|
}
|
|
|
|
bool NetAsync::checkLookup(NetSocket socket, void* out_h_addr,
|
|
S32* out_h_length, S32 out_h_addr_size)
|
|
{
|
|
bool found = false;
|
|
|
|
// search for the socket
|
|
RequestIterator iter;
|
|
for (iter = mLookupRequests.begin();
|
|
iter != mLookupRequests.end();
|
|
++iter)
|
|
// if we found it and it is complete...
|
|
if (socket == iter->sock && iter->complete)
|
|
{
|
|
// copy the lookup data to the callers parameters
|
|
dMemcpy(out_h_addr, iter->out_h_addr, out_h_addr_size);
|
|
*out_h_length = iter->out_h_length;
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
// we found the socket, so we are done with it. erase.
|
|
if (found)
|
|
mLookupRequests.erase(iter);
|
|
|
|
return found;
|
|
}
|