mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Adds off mesh connection tool upgrade functionality to allow setting the direction to be bi-directional added immediate draw to duDebugDrawtorque so we can draw offmesh connections
116 lines
2.5 KiB
C++
116 lines
2.5 KiB
C++
#include "tileTool.h"
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#include "navigation/guiNavEditorCtrl.h"
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#include "console/consoleTypes.h"
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#include "gfx/gfxDrawUtil.h"
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#include "scene/sceneManager.h"
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#include "math/mathUtils.h"
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IMPLEMENT_CONOBJECT(TileTool);
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static void renderBoxOutline(const Box3F& box, const ColorI& col)
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{
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if (box != Box3F::Invalid)
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{
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GFXStateBlockDesc desc;
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desc.setCullMode(GFXCullNone);
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desc.setFillModeSolid();
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desc.setZReadWrite(true, false);
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desc.setBlend(true);
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GFX->getDrawUtil()->drawCube(desc, box, ColorI(col, 20));
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desc.setFillModeWireframe();
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desc.setBlend(false);
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GFX->getDrawUtil()->drawCube(desc, box, ColorI(col, 255));
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}
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}
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void TileTool::onActivated(const Gui3DMouseEvent& lastEvent)
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{
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Con::executef(this, "onActivated");
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}
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void TileTool::onDeactivated()
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{
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Con::executef(this, "onDeactivated");
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}
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void TileTool::on3DMouseDown(const Gui3DMouseEvent& evt)
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{
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if (mNavMesh.isNull())
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return;
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Point3F start = evt.pos;
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Point3F end = evt.pos + evt.vec * 1000.0f;
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RayInfo ri;
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if (gServerContainer.castRay(start, end, StaticObjectType, &ri))
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{
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mSelTile = mNavMesh->getTile(ri.point);
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}
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}
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void TileTool::on3DMouseMove(const Gui3DMouseEvent& evt)
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{
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if (mNavMesh.isNull())
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return;
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Point3F startPnt = evt.pos;
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Point3F endPnt = evt.pos + evt.vec * 1000.0f;
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RayInfo ri;
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if (gServerContainer.castRay(startPnt, endPnt, StaticObjectType, &ri))
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mCurTile = mNavMesh->getTile(ri.point);
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else
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mCurTile = -1;
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}
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void TileTool::onRender3D()
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{
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if (mNavMesh.isNull())
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return;
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if(mCurTile != -1)
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renderBoxOutline(mNavMesh->getTileBox(mCurTile), ColorI::BLUE);
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if(mSelTile != -1)
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renderBoxOutline(mNavMesh->getTileBox(mSelTile), ColorI::GREEN);
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}
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void TileTool::buildTile()
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{
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if (!mNavMesh.isNull() && mSelTile != -1)
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mNavMesh->buildTile(mSelTile);
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}
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bool TileTool::updateGuiInfo()
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{
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SimObject* statusbar;
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Sim::findObject("EditorGuiStatusBar", statusbar);
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GuiTextCtrl* selectionBar;
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Sim::findObject("EWorldEditorStatusBarSelection", selectionBar);
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String text;
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text = "LMB To select NavMesh Tile";
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if (statusbar)
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Con::executef(statusbar, "setInfo", text.c_str());
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if (mSelTile != -1)
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text = String::ToString("Selected Tile: %d", mSelTile);
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else
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text = "";
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if (selectionBar)
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selectionBar->setText(text);
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return true;
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}
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DefineEngineMethod(TileTool, buildTile, void, (), ,
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"@brief Build the currently selected tile.")
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{
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return object->buildTile();
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}
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