mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Adds off mesh connection tool upgrade functionality to allow setting the direction to be bi-directional added immediate draw to duDebugDrawtorque so we can draw offmesh connections
450 lines
11 KiB
C++
450 lines
11 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2014 Daniel Buckmaster
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _NAVMESH_H_
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#define _NAVMESH_H_
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#include <queue>
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#include "scene/sceneObject.h"
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#include "collision/concretePolyList.h"
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#include "recastPolyList.h"
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#include "util/messaging/eventManager.h"
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#include "torqueRecast.h"
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#include "duDebugDrawTorque.h"
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#include "coverPoint.h"
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#include <Recast.h>
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#include <DetourNavMesh.h>
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#include <DetourNavMeshBuilder.h>
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#include <DebugDraw.h>
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#include <DetourNavMeshQuery.h>
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/// @class NavMesh
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/// Represents a set of bounds within which a Recast navigation mesh is generated.
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/// @see NavMeshPolyList
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/// @see Trigger
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class NavMesh : public SceneObject {
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typedef SceneObject Parent;
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friend class NavPath;
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public:
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/// @name NavMesh build
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/// @{
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/// Initiates the navmesh build process, which includes notifying the
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/// clients and posting an event.
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bool build(bool background = true, bool saveIntermediates = false);
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/// Stop a build in progress.
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void cancelBuild();
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/// Generate cover points from a nav mesh.
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bool createCoverPoints();
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/// Remove all cover points
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void deleteCoverPoints();
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/// Save the navmesh to a file.
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bool save();
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/// Load a saved navmesh from a file.
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bool load();
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/// Instantly rebuild the tiles in the navmesh that overlap the box.
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void buildTiles(const Box3F &box);
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/// Instantly rebuild a specific tile.
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void buildTile(const U32 &tile);
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/// Rebuild parts of the navmesh where links have changed.
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void buildLinks();
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/// Data file to store this nav mesh in. (From engine executable dir.)
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StringTableEntry mFileName;
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/// Name of the SimSet to store cover points in. (Usually a SimGroup.)
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StringTableEntry mCoverSet;
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/// Cell width and height.
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F32 mCellSize, mCellHeight;
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/// @name Actor data
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/// @{
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F32 mWalkableHeight,
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mWalkableClimb,
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mWalkableRadius,
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mWalkableSlope;
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/// @}
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/// @name Generation data
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/// @{
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U32 mBorderSize;
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F32 mDetailSampleDist, mDetailSampleMaxError;
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U32 mMaxEdgeLen;
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F32 mMaxSimplificationError;
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static const U32 mMaxVertsPerPoly;
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U32 mMinRegionArea;
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U32 mMergeRegionArea;
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F32 mTileSize;
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U32 mMaxPolysPerTile;
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duDebugDrawTorque mDbgDraw;
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/// @}
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/// @name Water
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/// @{
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enum WaterMethod {
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Ignore,
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Solid,
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Impassable
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};
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enum DrawMode
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{
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DRAWMODE_NAVMESH,
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DRAWMODE_NAVMESH_TRANS,
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DRAWMODE_NAVMESH_BVTREE,
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DRAWMODE_NAVMESH_NODES,
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DRAWMODE_NAVMESH_PORTALS,
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DRAWMODE_NAVMESH_INVIS,
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DRAWMODE_MESH,
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DRAWMODE_VOXELS,
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DRAWMODE_VOXELS_WALKABLE,
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DRAWMODE_COMPACT,
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DRAWMODE_COMPACT_DISTANCE,
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DRAWMODE_COMPACT_REGIONS,
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DRAWMODE_REGION_CONNECTIONS,
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DRAWMODE_RAW_CONTOURS,
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DRAWMODE_BOTH_CONTOURS,
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DRAWMODE_CONTOURS,
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DRAWMODE_POLYMESH,
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DRAWMODE_POLYMESH_DETAIL,
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MAX_DRAWMODE
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};
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WaterMethod mWaterMethod;
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/// @}
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/// @}
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/// Return the index of the tile included by this point.
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S32 getTile(const Point3F& pos);
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/// Return the box of a given tile.
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Box3F getTileBox(U32 id);
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/// @name Links
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/// @{
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/// Add an off-mesh link.
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S32 addLink(const Point3F &from, const Point3F &to, bool biDir, U32 flags = 0);
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/// Get the ID of the off-mesh link near the point.
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S32 getLink(const Point3F &pos);
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/// Get the number of links this mesh has.
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S32 getLinkCount();
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/// Get the starting point of a link.
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Point3F getLinkStart(U32 idx);
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/// Get the ending point of a link.
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Point3F getLinkEnd(U32 idx);
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/// Get the flags used by a link.
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LinkData getLinkFlags(U32 idx);
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bool getLinkDir(U32 idx);
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void setLinkDir(U32 idx, bool biDir);
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/// Set flags used by a link.
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void setLinkFlags(U32 idx, const LinkData &d);
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void setDrawMode(DrawMode mode) { m_drawMode = mode; setMaskBits(LoadFlag); }
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/// Set the selected state of a link.
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void selectLink(U32 idx, bool select, bool hover = true);
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/// Delete the selected link.
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void deleteLink(U32 idx);
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/// @}
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/// Should small characters use this mesh?
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bool mSmallCharacters;
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/// Should regular-sized characters use this mesh?
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bool mRegularCharacters;
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/// Should large characters use this mesh?
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bool mLargeCharacters;
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/// Should vehicles use this mesh?
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bool mVehicles;
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/// @name Annotations
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/// @{
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/* not implemented
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/// Should we automatically generate jump-down links?
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bool mJumpDownLinks;
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/// Height of a 'small' jump link.
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F32 mJumpLinkSmall;
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/// Height of a 'large' jump link.
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F32 mJumpLinkLarge;
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*/
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/// Distance to search for cover.
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F32 mCoverDist;
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/// Distance to search horizontally when peeking around cover.
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F32 mPeekDist;
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/// Add cover to walls that don't have corners?
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bool mInnerCover;
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/// @}
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/// @name SimObject
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/// @{
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void onEditorEnable() override;
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void onEditorDisable() override;
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void write(Stream &stream, U32 tabStop, U32 flags) override;
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/// @}
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/// @name SceneObject
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/// @{
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static void initPersistFields();
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bool onAdd() override;
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void onRemove() override;
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enum flags {
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BuildFlag = Parent::NextFreeMask << 0,
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LoadFlag = Parent::NextFreeMask << 1,
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NextFreeMask = Parent::NextFreeMask << 2,
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};
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
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void unpackUpdate(NetConnection *conn, BitStream *stream) override;
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void setTransform(const MatrixF &mat) override;
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void setScale(const VectorF &scale) override;
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/// @}
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/// @name ProcessObject
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/// @{
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void processTick(const Move *move) override;
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/// @}
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/// @name Rendering
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/// @{
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void prepRenderImage(SceneRenderState *state) override;
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void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
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void renderLinks(duDebugDraw &dd);
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void renderTileData(duDebugDrawTorque &dd, U32 tile);
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bool mAlwaysRender;
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/// @}
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NavMesh();
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~NavMesh();
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DECLARE_CONOBJECT(NavMesh);
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DECLARE_CATEGORY("Navigation");
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/// Return the server-side NavMesh SimSet.
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static SimSet *getServerSet();
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/// Return the EventManager for all NavMeshes.
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static EventManager *getEventManager();
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void inspectPostApply() override;
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void createNewFile();
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protected:
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dtNavMesh const* getNavMesh() { return nm; }
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private:
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/// Builds the next tile in the dirty list.
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void buildNextTile();
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/// Save imtermediate navmesh creation data?
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bool mSaveIntermediates;
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/// @name Tiles
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/// @{
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struct Tile {
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/// Torque-space world box of this tile.
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Box3F box;
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/// Local coordinates of this box.
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U32 x, y;
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/// Recast min and max points.
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F32 bmin[3], bmax[3];
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/// Default constructor.
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Tile() : box(Box3F::Invalid), x(0), y(0), chf(0), solid(0), cset(0), pmesh(0), dmesh(0)
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{
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bmin[0] = bmin[1] = bmin[2] = bmax[0] = bmax[1] = bmax[2] = 0.0f;
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}
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/// Value constructor.
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Tile(const Box3F &b, U32 _x, U32 _y, const F32 *min, const F32 *max)
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: box(b), x(_x), y(_y), chf(0), solid(0), cset(0), pmesh(0), dmesh(0)
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{
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rcVcopy(bmin, min);
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rcVcopy(bmax, max);
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}
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~Tile()
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{
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if (chf)
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delete chf;
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if (cset)
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delete cset;
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if (solid)
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delete solid;
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if (pmesh)
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delete pmesh;
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if (dmesh)
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delete dmesh;
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}
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rcCompactHeightfield* chf;
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rcHeightfield* solid;
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rcContourSet* cset;
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rcPolyMesh* pmesh;
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rcPolyMeshDetail* dmesh;
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};
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/// List of tiles.
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Vector<Tile> mTiles;
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/// List of indices to the tile array which are dirty.
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Vector<U32> mDirtyTiles;
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/// Update tile dimensions.
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void updateTiles(bool dirty = false);
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/// Generates navmesh data for a single tile.
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unsigned char *buildTileData(const Tile &tile, U32 &dataSize);
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/// @}
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/// @name Off-mesh links
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/// @{
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enum SelectState {
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Unselected,
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Hovered,
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Selected
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};
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Vector<F32> mLinkVerts; ///< Coordinates of each link vertex
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Vector<bool> mLinksUnsynced; ///< Are the editor links unsynced from the mesh?
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Vector<F32> mLinkRads; ///< Radius of each link
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Vector<U8> mLinkDirs; ///< Direction (one-way or bidirectional)
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Vector<U8> mLinkAreas; ///< Area ID
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Vector<U16> mLinkFlags; ///< Flags
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Vector<U32> mLinkIDs; ///< ID number of each link
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Vector<U8> mLinkSelectStates; ///< Selection state of links
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Vector<bool> mDeleteLinks; ///< Link will be deleted next build.
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U32 mCurLinkID;
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void eraseLink(U32 idx);
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void eraseLinks();
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void setLinkCount(U32 c);
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/// @}
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/// @name Intermediate data
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/// @{
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/// Updates our config from console members.
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void updateConfig();
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dtNavMesh *nm;
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rcContext *ctx;
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/// @}
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/// @name Cover
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/// @{
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struct CoverPointData {
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MatrixF trans;
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CoverPoint::Size size;
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bool peek[3];
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};
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/// Attempt to place cover points along a given edge.
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bool testEdgeCover(const Point3F &pos, const VectorF &dir, CoverPointData &data);
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/// @}
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/// Used to perform non-standard validation. detailSampleDist can be 0, or >= 0.9.
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static bool setProtectedDetailSampleDist(void *obj, const char *index, const char *data);
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/// Updates the client when we check the alwaysRender option.
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static bool setProtectedAlwaysRender(void *obj, const char *index, const char *data);
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/// @name Threaded updates
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/// @{
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/// A simple flag to say we are building.
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bool mBuilding;
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/// @}
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/// @name Rendering
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/// @{
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void renderToDrawer();
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/// @}
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/// Server-side set for all NavMesh objects.
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static SimObjectPtr<SimSet> smServerSet;
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/// Use this object to manage update events.
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static SimObjectPtr<EventManager> smEventManager;
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protected:
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RecastPolyList* m_geo;
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unsigned char* m_triareas;
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rcHeightfield* m_solid;
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rcCompactHeightfield* m_chf;
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rcContourSet* m_cset;
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rcPolyMesh* m_pmesh;
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rcPolyMeshDetail* m_dmesh;
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rcConfig m_cfg;
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DrawMode m_drawMode;
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void cleanup();
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};
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typedef NavMesh::WaterMethod NavMeshWaterMethod;
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DefineEnumType(NavMeshWaterMethod);
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#endif
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