Torque3D/Engine/lib/bullet/data/heightmaps
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00
..
gimp_overlay_out.png update bullet so it actually works 2026-06-03 15:08:51 +01:00
ground0.txt update bullet so it actually works 2026-06-03 15:08:51 +01:00
Maze.png update bullet so it actually works 2026-06-03 15:08:51 +01:00
readme.txt update bullet so it actually works 2026-06-03 15:08:51 +01:00
wm_height_out.png update bullet so it actually works 2026-06-03 15:08:51 +01:00

wm_height_out.png and gimp_overlay_out assets from this Blender tutorial:
https://www.beamng.com/threads/tutorial-adding-heightmap-roads-using-blender.16356/

groundX.txt assets from DeepLoco, used with permission from Jason Peng.