Torque3D/Engine/source/shaderGen/HLSL
AzaezelX 8d0fde4d1c simplified translucent opacity nudging
the basic articulable principle is the thicker and less translucent a given object is, the more it mimics standard solid objects. the more transparent, the less light bounces back since it continues on uninterrupted, casuing less backscatter.
2025-12-16 15:46:37 -06:00
..
accuFeatureHLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
accuFeatureHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
bumpHLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
bumpHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
customFeatureHLSL.cpp uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
customFeatureHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
debugVizFeatureHLSL.cpp clang tidy misc fixes 2024-03-18 20:11:44 -05:00
debugVizFeatureHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
depthHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
depthHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
paraboloidHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
paraboloidHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderCompHLSL.cpp Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
shaderCompHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderFeatureHLSL.cpp simplified translucent opacity nudging 2025-12-16 15:46:37 -06:00
shaderFeatureHLSL.h remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
shaderGenHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderGenHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderGenHLSLInit.cpp shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00