mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-27 18:43:48 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
238 lines
6.8 KiB
C++
238 lines
6.8 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2020, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file Definition of platform independent string workers:
|
|
|
|
ASSIMP_itoa10
|
|
ASSIMP_stricmp
|
|
ASSIMP_strincmp
|
|
|
|
These functions are not consistently available on all platforms,
|
|
or the provided implementations behave too differently.
|
|
*/
|
|
#pragma once
|
|
#ifndef INCLUDED_AI_STRING_WORKERS_H
|
|
#define INCLUDED_AI_STRING_WORKERS_H
|
|
|
|
#ifdef __GNUC__
|
|
# pragma GCC system_header
|
|
#endif
|
|
|
|
#include <assimp/ai_assert.h>
|
|
#include <assimp/defs.h>
|
|
#include <assimp/StringComparison.h>
|
|
|
|
#include <string.h>
|
|
#include <stdint.h>
|
|
#include <string>
|
|
|
|
namespace Assimp {
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** @brief itoa with a fixed base 10
|
|
* 'itoa' is not consistently available on all platforms so it is quite useful
|
|
* to have a small replacement function here. No need to use a full sprintf()
|
|
* if we just want to print a number ...
|
|
* @param out Output buffer
|
|
* @param max Maximum number of characters to be written, including '\0'.
|
|
* This parameter may not be 0.
|
|
* @param number Number to be written
|
|
* @return Length of the output string, excluding the '\0'
|
|
*/
|
|
AI_FORCE_INLINE
|
|
unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number) {
|
|
ai_assert(NULL != out);
|
|
|
|
// write the unary minus to indicate we have a negative number
|
|
unsigned int written = 1u;
|
|
if (number < 0 && written < max) {
|
|
*out++ = '-';
|
|
++written;
|
|
number = -number;
|
|
}
|
|
|
|
// We begin with the largest number that is not zero.
|
|
int32_t cur = 1000000000; // 2147483648
|
|
bool mustPrint = false;
|
|
while (written < max) {
|
|
|
|
const unsigned int digit = number / cur;
|
|
if (mustPrint || digit > 0 || 1 == cur) {
|
|
// print all future zeroe's from now
|
|
mustPrint = true;
|
|
|
|
*out++ = '0'+static_cast<char>(digit);
|
|
|
|
++written;
|
|
number -= digit*cur;
|
|
if (1 == cur) {
|
|
break;
|
|
}
|
|
}
|
|
cur /= 10;
|
|
}
|
|
|
|
// append a terminal zero
|
|
*out++ = '\0';
|
|
return written-1;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** @brief itoa with a fixed base 10 (Secure template overload)
|
|
* The compiler should choose this function if he or she is able to determine the
|
|
* size of the array automatically.
|
|
*/
|
|
template <size_t length>
|
|
AI_FORCE_INLINE
|
|
unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number) {
|
|
return ASSIMP_itoa10(out,length,number);
|
|
}
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** @brief Helper function to do platform independent string comparison.
|
|
*
|
|
* This is required since stricmp() is not consistently available on
|
|
* all platforms. Some platforms use the '_' prefix, others don't even
|
|
* have such a function.
|
|
*
|
|
* @param s1 First input string
|
|
* @param s2 Second input string
|
|
* @return 0 if the given strings are identical
|
|
*/
|
|
AI_FORCE_INLINE
|
|
int ASSIMP_stricmp(const char *s1, const char *s2) {
|
|
ai_assert( NULL != s1 );
|
|
ai_assert( NULL != s2 );
|
|
|
|
#if (defined _MSC_VER)
|
|
|
|
return ::_stricmp(s1,s2);
|
|
#elif defined( __GNUC__ )
|
|
|
|
return ::strcasecmp(s1,s2);
|
|
#else
|
|
|
|
char c1, c2;
|
|
do {
|
|
c1 = tolower(*s1++);
|
|
c2 = tolower(*s2++);
|
|
}
|
|
while ( c1 && (c1 == c2) );
|
|
return c1 - c2;
|
|
#endif
|
|
}
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** @brief Case independent comparison of two std::strings
|
|
*
|
|
* @param a First string
|
|
* @param b Second string
|
|
* @return 0 if a == b
|
|
*/
|
|
AI_FORCE_INLINE
|
|
int ASSIMP_stricmp(const std::string& a, const std::string& b) {
|
|
int i = (int)b.length()-(int)a.length();
|
|
return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str()));
|
|
}
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** @brief Helper function to do platform independent string comparison.
|
|
*
|
|
* This is required since strincmp() is not consistently available on
|
|
* all platforms. Some platforms use the '_' prefix, others don't even
|
|
* have such a function.
|
|
*
|
|
* @param s1 First input string
|
|
* @param s2 Second input string
|
|
* @param n Macimum number of characters to compare
|
|
* @return 0 if the given strings are identical
|
|
*/
|
|
AI_FORCE_INLINE
|
|
int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) {
|
|
ai_assert( NULL != s1 );
|
|
ai_assert( NULL != s2 );
|
|
if ( !n ) {
|
|
return 0;
|
|
}
|
|
|
|
#if (defined _MSC_VER)
|
|
|
|
return ::_strnicmp(s1,s2,n);
|
|
|
|
#elif defined( __GNUC__ )
|
|
|
|
return ::strncasecmp(s1,s2, n);
|
|
|
|
#else
|
|
char c1, c2;
|
|
unsigned int p = 0;
|
|
do
|
|
{
|
|
if (p++ >= n)return 0;
|
|
c1 = tolower(*s1++);
|
|
c2 = tolower(*s2++);
|
|
}
|
|
while ( c1 && (c1 == c2) );
|
|
|
|
return c1 - c2;
|
|
#endif
|
|
}
|
|
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** @brief Evaluates an integer power
|
|
*
|
|
* todo: move somewhere where it fits better in than here
|
|
*/
|
|
AI_FORCE_INLINE
|
|
unsigned int integer_pow( unsigned int base, unsigned int power ) {
|
|
unsigned int res = 1;
|
|
for ( unsigned int i = 0; i < power; ++i ) {
|
|
res *= base;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
} // end of namespace
|
|
|
|
#endif // ! AI_STRINGCOMPARISON_H_INC
|