mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
201 lines
7.7 KiB
C++
201 lines
7.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TAML_ASSET_DECLARED_VISITOR_H_
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#define _TAML_ASSET_DECLARED_VISITOR_H_
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#ifndef _TAML_VISITOR_H_
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#include "persistence/taml/tamlVisitor.h"
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#endif
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#ifndef _TAML_PARSER_H_
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#include "persistence\/taml/tamlParser.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assetDefinition.h"
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#endif
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#ifndef _ASSET_BASE_H_
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#include "assetBase.h"
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#endif
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// Debug Profiling.
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#include "platform/profiler.h"
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//-----------------------------------------------------------------------------
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class TamlAssetDeclaredVisitor : public TamlVisitor
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{
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public:
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typedef StringTableEntry typeAssetId;
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typedef Vector<typeAssetId> typeAssetIdVector;
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typedef Vector<StringTableEntry> typeLooseFileVector;
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private:
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AssetDefinition mAssetDefinition;
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typeAssetIdVector mAssetDependencies;
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typeLooseFileVector mAssetLooseFiles;
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public:
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TamlAssetDeclaredVisitor() { mAssetDefinition.reset(); }
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virtual ~TamlAssetDeclaredVisitor() {}
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inline AssetDefinition& getAssetDefinition( void ) { return mAssetDefinition; }
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inline typeAssetIdVector& getAssetDependencies( void ) { return mAssetDependencies; }
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inline typeLooseFileVector& getAssetLooseFiles( void ) { return mAssetLooseFiles; }
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void clear( void ) { mAssetDefinition.reset(); mAssetDependencies.clear(); mAssetLooseFiles.clear(); }
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virtual bool wantsPropertyChanges( void ) { return false; }
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virtual bool wantsRootOnly( void ) { return false; }
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virtual bool visit( const TamlParser& parser, TamlVisitor::PropertyState& propertyState )
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{
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// Debug Profiling.
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PROFILE_SCOPE(TamlAssetDeclaredVisitor_Visit);
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// Fetch property name and value.
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StringTableEntry propertyName = propertyState.getPropertyName();
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const char* pPropertyValue = propertyState.getPropertyValue();
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// Is this the root object?
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if ( propertyState.isRootObject() )
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{
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// Yes, so is the asset type set yet?
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if ( mAssetDefinition.mAssetType == StringTable->EmptyString() )
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{
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// No, set set asset type and base file-path.
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mAssetDefinition.mAssetType = propertyState.getObjectName();
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mAssetDefinition.mAssetBaseFilePath = parser.getParsingFilename();
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}
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// Asset name?
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if ( propertyName == assetNameField )
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{
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// Yes, so assign it.
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mAssetDefinition.mAssetName = StringTable->insert( pPropertyValue );
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return true;
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}
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// Asset description?
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else if ( propertyName == assetDescriptionField )
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{
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// Yes, so assign it.
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mAssetDefinition.mAssetDescription = StringTable->insert( pPropertyValue );
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return true;
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}
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// Asset description?
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else if ( propertyName == assetCategoryField )
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{
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// Yes, so assign it.
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mAssetDefinition.mAssetCategory = StringTable->insert( pPropertyValue );
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return true;
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}
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// Asset auto-unload?
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else if ( propertyName == assetAutoUnloadField )
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{
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// Yes, so assign it.
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mAssetDefinition.mAssetAutoUnload = dAtob( pPropertyValue );
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return true;
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}
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// Asset internal?
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else if ( propertyName == assetInternalField )
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{
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// Yes, so assign it.
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mAssetDefinition.mAssetInternal = dAtob( pPropertyValue );
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return true;
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}
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else if (propertyName == assetTypeField)
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{
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if (mAssetDefinition.mAssetType == StringTable->insert("ScriptAsset"))
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{
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//We're gunna special-casehere.
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//If it's a ScriptAsset and it defines an AssetType property, we presume
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//that's the ScriptAsset's special asset type, so we set it here
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mAssetDefinition.mAssetType = StringTable->insert(pPropertyValue);
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return true;
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}
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}
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}
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// Fetch property word count.
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const U32 propertyWordCount = StringUnit::getUnitCount( pPropertyValue, ASSET_ASSIGNMENT_TOKEN );
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// Finish if there's not two words.
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if ( propertyWordCount != 2 )
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return true;
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// Fetch the asset signature.
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StringTableEntry assetSignature = StringTable->insert( StringUnit::getUnit( pPropertyValue, 0, ASSET_ASSIGNMENT_TOKEN ) );
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// Is this an asset Id signature?
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if ( assetSignature == assetLooseIdSignature )
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{
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// Yes, so get asset Id.
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typeAssetId assetId = StringTable->insert( StringUnit::getUnit( pPropertyValue, 1, ASSET_ASSIGNMENT_TOKEN ) );
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// Finish if the dependency is itself!
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if ( mAssetDefinition.mAssetId == assetId )
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return true;
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// Iterate existing dependencies.
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for( typeAssetIdVector::iterator dependencyItr = mAssetDependencies.begin(); dependencyItr != mAssetDependencies.end(); ++dependencyItr )
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{
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// Finish if asset Id is already a dependency.
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if ( *dependencyItr == assetId )
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return true;
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}
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// Insert asset reference.
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mAssetDependencies.push_back( assetId );
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}
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// Is this a loose-file signature?
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else if ( assetSignature == assetLooseFileSignature )
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{
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// Yes, so get loose-file reference.
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const char* pAssetLooseFile = StringUnit::getUnit( pPropertyValue, 1, ASSET_ASSIGNMENT_TOKEN );
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// Fetch asset path only.
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char assetBasePathBuffer[1024];
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dSprintf( assetBasePathBuffer, sizeof(assetBasePathBuffer), "%s", mAssetDefinition.mAssetBaseFilePath );
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char* pFinalSlash = dStrrchr( assetBasePathBuffer, '/' );
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if ( pFinalSlash != NULL ) *pFinalSlash = 0;
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// Expand the path in the usual way.
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char assetFilePathBuffer[1024];
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Con::expandPath( assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetLooseFile, assetBasePathBuffer );
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// Insert asset loose-file.
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mAssetLooseFiles.push_back( StringTable->insert( assetFilePathBuffer ) );
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}
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return true;
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}
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};
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#endif // _TAML_ASSET_DECLARED_VISITOR_H_
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