Torque3D/Engine/source/T3D/vehicles
AzaezelX 3c7d2b1b6a physics notes
based on https://github.com/TorqueGameEngines/Torque3D/pull/1165 and after further talks with @AtomicWalrus:
use the massbox or bounds box based  mRigid.setObjectInertia method
to reduce recirulating, combine resolvecollision and resolvecontacts
clamp seperation force for contact resolution
gravity normalized to earth standard (9.8,not 20)
take delta-time into account *once* for kinetic energy vs gravity rest checks
and for debug purposes, expose mRigid.atRest to the inspector to see if it's truly at reast or grinding calcs to minimal effect
2023-12-28 21:04:16 -06:00
..
flyingVehicle.cpp rigidshape and derivatives cleanups 2023-09-27 14:37:41 -05:00
flyingVehicle.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
guiSpeedometer.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
hoverVehicle.cpp rigidshape and derivatives cleanups 2023-09-27 14:37:41 -05:00
hoverVehicle.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
vehicle.cpp physics notes 2023-12-28 21:04:16 -06:00
vehicle.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
vehicleBlocker.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
vehicleBlocker.h hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
wheeledVehicle.cpp report setWheelTire misfires like we do setWheelSpring 2023-03-26 11:54:46 -05:00
wheeledVehicle.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00