..
arch
Compilation changes
2026-06-04 20:42:09 +01:00
assimp
Compilation changes
2026-06-04 20:42:09 +01:00
collada
Compilation changes
2026-06-04 20:42:09 +01:00
loader
Compilation changes
2026-06-04 20:42:09 +01:00
vhacd
vhacd
2024-05-12 03:07:59 +01:00
instancingMatHook.cpp
TheoraTextureObject
2013-04-23 11:24:05 -04:00
instancingMatHook.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsAnimate.cpp
animation clarification
2018-03-13 17:54:35 -05:00
tsCollision.cpp
add a specific lod option for findColDetails
2025-01-27 17:19:22 -06:00
tsDecal.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsDecal.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsDump.cpp
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
tsIntegerSet.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsIntegerSet.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsLastDetail.cpp
material definition
2025-01-23 22:15:29 +00:00
tsLastDetail.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsMaterialList.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
tsMaterialList.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsMesh.cpp
Removed unneeded duplicate of blank sky skybox
2021-08-06 01:06:36 -05:00
tsMesh.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsMeshFit.cpp
backwards compat
2024-05-16 21:21:34 +01:00
tsMeshIntrinsics.cpp
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsPartInstance.cpp
Code style improvement
2020-10-03 23:53:45 +02:00
tsPartInstance.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsRenderState.cpp
Working on shader const binding
2017-10-17 08:48:31 -05:00
tsRenderState.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsShape.cpp
few fixes
2026-05-25 00:28:03 +01:00
tsShape.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsShapeAlloc.cpp
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
2014-03-15 12:50:38 +01:00
tsShapeAlloc.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsShapeConstruct.cpp
Fixes various reported issues with the ShapeEd update
2025-10-13 00:07:46 -05:00
tsShapeConstruct.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsShapeEdit.cpp
TSShape loader refactor
2026-05-25 00:28:03 +01:00
tsShapeInstance.cpp
fix for hasaccumulation exception
2026-03-23 12:22:54 +00:00
tsShapeInstance.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsShapeOldRead.cpp
only dsq should call import sequence
2026-05-26 11:33:06 +01:00
tsSortedMesh.cpp
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
2018-03-13 14:53:23 -05:00
tsSortedMesh.h
Compilation changes
2026-06-04 20:42:09 +01:00
tsThread.cpp
fix crash with unclean exit
2025-07-14 08:08:22 -05:00
tsTransform.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsTransform.h
Compilation changes
2026-06-04 20:42:09 +01:00