..
assetImporter.cpp
TSShape loader refactor
2026-05-25 00:28:03 +01:00
assetImporter.h
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
assetImporter_ScriptBinding.h
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
assetMacroHelpers.h
followup to https://github.com/TorqueGameEngines/Torque3D/pull/1601
2025-12-09 18:46:00 -06:00
CppAsset.cpp
Updates most of the handling of asset types to follow a more standardized type-registration system.
2024-09-28 16:09:56 -05:00
CppAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
CubemapAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
CubemapAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
ExampleAsset.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
ExampleAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
GameObjectAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
GameObjectAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
GUIAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
GUIAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
ImageAsset.cpp
Update ImageAsset.cpp
2026-03-07 10:19:58 +00:00
ImageAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
ImageAssetInspectors.h
Compilation changes
2026-06-04 20:42:09 +01:00
LevelAsset.cpp
Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets
2026-04-21 01:22:26 -05:00
LevelAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
MaterialAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
MaterialAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
ParticleAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
ParticleAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
PostEffectAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
PostEffectAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
ScriptAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
ScriptAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
ShapeAnimationAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
ShapeAnimationAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
ShapeAsset.cpp
Adds logic to correctly write out a shape's materials as fields to the asset taml file so they can register as dependencies with the assetdatabase
2026-05-31 11:14:54 -05:00
ShapeAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
SoundAsset.cpp
fix
2026-05-27 20:20:07 +01:00
SoundAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
SoundAssetInspectors.h
Compilation changes
2026-06-04 20:42:09 +01:00
stateMachineAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
stateMachineAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
SubSceneAsset.cpp
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
2025-05-17 18:41:15 -05:00
SubSceneAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
TerrainAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
TerrainAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00
TerrainMaterialAsset.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
TerrainMaterialAsset.h
Compilation changes
2026-06-04 20:42:09 +01:00