Torque3D/Engine/source/T3D/assets
marauder2k7 68e762130d Compilation changes
Few compile time attempts to speed things up

Swap include guards for pramga once
Change compile options in the cmakeLists for source
generate a pch

small tweaks
2026-06-04 20:42:09 +01:00
..
assetImporter.cpp TSShape loader refactor 2026-05-25 00:28:03 +01:00
assetImporter.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
assetImporter_ScriptBinding.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
assetMacroHelpers.h followup to https://github.com/TorqueGameEngines/Torque3D/pull/1601 2025-12-09 18:46:00 -06:00
CppAsset.cpp Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CppAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
CubemapAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
CubemapAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
ExampleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ExampleAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
GameObjectAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
GameObjectAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
GUIAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
GUIAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
ImageAsset.cpp Update ImageAsset.cpp 2026-03-07 10:19:58 +00:00
ImageAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
ImageAssetInspectors.h Compilation changes 2026-06-04 20:42:09 +01:00
LevelAsset.cpp Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets 2026-04-21 01:22:26 -05:00
LevelAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
MaterialAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
MaterialAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
ParticleAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ParticleAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
PostEffectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
PostEffectAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
ScriptAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
ScriptAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
ShapeAnimationAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ShapeAnimationAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
ShapeAsset.cpp Adds logic to correctly write out a shape's materials as fields to the asset taml file so they can register as dependencies with the assetdatabase 2026-05-31 11:14:54 -05:00
ShapeAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
SoundAsset.cpp fix 2026-05-27 20:20:07 +01:00
SoundAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
SoundAssetInspectors.h Compilation changes 2026-06-04 20:42:09 +01:00
stateMachineAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
stateMachineAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
SubSceneAsset.cpp Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 2025-05-17 18:41:15 -05:00
SubSceneAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
TerrainAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
TerrainAsset.h Compilation changes 2026-06-04 20:42:09 +01:00
TerrainMaterialAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
TerrainMaterialAsset.h Compilation changes 2026-06-04 20:42:09 +01:00