Torque3D/Engine/source/T3D/gameBase
JeffR 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
Adds logic to SoundAsset's load sound to 'nudge' the SFX system to load the required data for first use
Shifts SimSoundAssetEvent constructor to utilize assetId instead of raw asset so we can safely fail if for whatever reason we end up default constructor'ing blanks
Standardizes the shapeImage playList lookup a bit into a common function and ensures that on packet receive we force an update of the state's sound
2022-06-03 02:04:39 -05:00
..
extended Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
gameBase.cpp Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
gameBase.h missing extract bit 2020-01-12 00:40:00 -06:00
gameConnection.cpp Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 2022-06-03 02:04:39 -05:00
gameConnection.h Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
gameConnectionEvents.cpp Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 2022-06-03 02:04:39 -05:00
gameConnectionEvents.h Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 2022-06-03 02:04:39 -05:00
gameProcess.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
gameProcess.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 2015-09-20 20:44:11 +02:00
moveManager.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
processList.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
processList.h process-order -- code to help positioning of objects in the process lists. 2017-07-27 00:21:47 +01:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00